Luis Sempé
|
b930f0050a
Refactoring the MovieSystem so that it may be moved into a gem (#18541)
|
1 月之前 |
Qing Tao
|
0ed29d3c26
Multiple fixes with game launcher for loft scene (#16350)
|
1 年之前 |
Gene Walters
|
61fd1523fd
Using Registrar for RAII, but keeping the error check
|
2 年之前 |
Gene Walters
|
037d7c2ded
Print error if LevelSystemLifecycle interface fails.
|
2 年之前 |
Gene Walters
|
57ebebf768
Changing LevelSystemLifecycle to an interface instead of an EBus
|
2 年之前 |
Gene Walters
|
b8bb3236d3
Adding GetCurrentLevelName()to AzFramework LevelSystem in order to remove Cry dependency. Multiplayer will need to use this value in an upcoming PR. One less dependency on Cry system
|
2 年之前 |
lumberyard-employee-dm
|
fb022b79ae
Updating the Uuid class to be constexpr (#11810)
|
2 年之前 |
Gene Walters
|
5e255d7126
Replace AudioSystem Cry Level Listener with new AzFramework Bus (#11681)
|
2 年之前 |
Gene Walters
|
fa5c0ff790
Moved ShouldBlockLevelLoad to an AzFramework interface so MP doesn't need to depend on CryLegacy.
|
2 年之前 |
Gene Walters
|
dee093eaf7
Wip. Added a way for other systems to listen for LoadLevel and block it before happening (ILevelSystemListener::BlockLoading). Updated MultiplayerSystemComponent to BlockLoading based on network state
|
2 年之前 |
michabr
|
7e482bfe5e
Fix double deletion of entities when unloading a level (#9122)
|
2 年之前 |
Esteban Papp
|
5b0cb9cdff
refactors some code to better pickup AZ_LOADSCREENCOMPONENT_ENABLED's value
|
3 年之前 |
Esteban Papp
|
bb685ee40b
Merge branch 'development' into redcode/driller_removal
|
3 年之前 |
michabr
|
4d5aad13d1
Remove legacy renderer dependencies in LyShine and move LyShine headers to gem (#6049)
|
3 年之前 |
Esteban Papp
|
c3f035c4e3
Removes AssetMemoryAnalyzer that relies on the MemoryDrillerBus
|
3 年之前 |
AMZN-AlexOteiza
|
358c9eed60
Fixed compile errors release (#5749)
|
3 年之前 |
amzn-sean
|
38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
|
3 年之前 |
lumberyard-employee-dm
|
7b1dd01d1d
Implemented a deferred LoadLevel queue for the SpawnableLevelSystem (#4561)
|
3 年之前 |
Esteban Papp
|
0df55c3a7f
enabling warn format security and some fixes
|
3 年之前 |
Esteban Papp
|
9245a31196
more fixes for Code
|
3 年之前 |
Esteban Papp
|
a35464ca08
more fixes
|
3 年之前 |
Esteban Papp
|
63cd3db956
Removes LOADING_TIME_PROFILE_SECTION macros that are unused
|
3 年之前 |
amzn-phist
|
078e0a8693
Audio legacy cleanup - Move global functions to be handled by AudioSystemComponent (#3283)
|
3 年之前 |
Yuriy Toporovskyy
|
590de17343
Delete code which was only commented out
|
3 年之前 |
Yuriy Toporovskyy
|
73fee0c57e
Camera Component, Editor Viewport Widget refactoring.
|
3 年之前 |
Steve Pham
|
38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
3 年之前 |
Gene Walters
|
e7b44b7d6b
Git Issue 1948: LoadLevel Console Command Requires Full Asset Path Instead of Level Name (#1952)
|
3 年之前 |
Steve Pham
|
b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
|
3 年之前 |
Esteban Papp
|
9f0bbf3b74
SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634)
|
3 年之前 |