Commit Verlauf

Autor SHA1 Nachricht Datum
  Luis Sempé b930f0050a Refactoring the MovieSystem so that it may be moved into a gem (#18541) vor 1 Monat
  Qing Tao 0ed29d3c26 Multiple fixes with game launcher for loft scene (#16350) vor 1 Jahr
  Gene Walters 61fd1523fd Using Registrar for RAII, but keeping the error check vor 2 Jahren
  Gene Walters 037d7c2ded Print error if LevelSystemLifecycle interface fails. vor 2 Jahren
  Gene Walters 57ebebf768 Changing LevelSystemLifecycle to an interface instead of an EBus vor 2 Jahren
  Gene Walters b8bb3236d3 Adding GetCurrentLevelName()to AzFramework LevelSystem in order to remove Cry dependency. Multiplayer will need to use this value in an upcoming PR. One less dependency on Cry system vor 2 Jahren
  lumberyard-employee-dm fb022b79ae Updating the Uuid class to be constexpr (#11810) vor 2 Jahren
  Gene Walters 5e255d7126 Replace AudioSystem Cry Level Listener with new AzFramework Bus (#11681) vor 2 Jahren
  Gene Walters fa5c0ff790 Moved ShouldBlockLevelLoad to an AzFramework interface so MP doesn't need to depend on CryLegacy. vor 2 Jahren
  Gene Walters dee093eaf7 Wip. Added a way for other systems to listen for LoadLevel and block it before happening (ILevelSystemListener::BlockLoading). Updated MultiplayerSystemComponent to BlockLoading based on network state vor 2 Jahren
  michabr 7e482bfe5e Fix double deletion of entities when unloading a level (#9122) vor 2 Jahren
  Esteban Papp 5b0cb9cdff refactors some code to better pickup AZ_LOADSCREENCOMPONENT_ENABLED's value vor 3 Jahren
  Esteban Papp bb685ee40b Merge branch 'development' into redcode/driller_removal vor 3 Jahren
  michabr 4d5aad13d1 Remove legacy renderer dependencies in LyShine and move LyShine headers to gem (#6049) vor 3 Jahren
  Esteban Papp c3f035c4e3 Removes AssetMemoryAnalyzer that relies on the MemoryDrillerBus vor 3 Jahren
  AMZN-AlexOteiza 358c9eed60 Fixed compile errors release (#5749) vor 3 Jahren
  amzn-sean 38a03817bb Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) vor 3 Jahren
  lumberyard-employee-dm 7b1dd01d1d Implemented a deferred LoadLevel queue for the SpawnableLevelSystem (#4561) vor 3 Jahren
  Esteban Papp 0df55c3a7f enabling warn format security and some fixes vor 3 Jahren
  Esteban Papp 9245a31196 more fixes for Code vor 3 Jahren
  Esteban Papp a35464ca08 more fixes vor 3 Jahren
  Esteban Papp 63cd3db956 Removes LOADING_TIME_PROFILE_SECTION macros that are unused vor 3 Jahren
  amzn-phist 078e0a8693 Audio legacy cleanup - Move global functions to be handled by AudioSystemComponent (#3283) vor 3 Jahren
  Yuriy Toporovskyy 590de17343 Delete code which was only commented out vor 3 Jahren
  Yuriy Toporovskyy 73fee0c57e Camera Component, Editor Viewport Widget refactoring. vor 3 Jahren
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) vor 3 Jahren
  Gene Walters e7b44b7d6b Git Issue 1948: LoadLevel Console Command Requires Full Asset Path Instead of Level Name (#1952) vor 3 Jahren
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) vor 3 Jahren
  Esteban Papp 9f0bbf3b74 SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634) vor 3 Jahren