Историја ревизија

Аутор SHA1 Порука Датум
  Luis Sempé b930f0050a Refactoring the MovieSystem so that it may be moved into a gem (#18541) пре 1 месец
  Qing Tao 0ed29d3c26 Multiple fixes with game launcher for loft scene (#16350) пре 1 година
  Gene Walters 61fd1523fd Using Registrar for RAII, but keeping the error check пре 2 година
  Gene Walters 037d7c2ded Print error if LevelSystemLifecycle interface fails. пре 2 година
  Gene Walters 57ebebf768 Changing LevelSystemLifecycle to an interface instead of an EBus пре 2 година
  Gene Walters b8bb3236d3 Adding GetCurrentLevelName()to AzFramework LevelSystem in order to remove Cry dependency. Multiplayer will need to use this value in an upcoming PR. One less dependency on Cry system пре 2 година
  lumberyard-employee-dm fb022b79ae Updating the Uuid class to be constexpr (#11810) пре 2 година
  Gene Walters 5e255d7126 Replace AudioSystem Cry Level Listener with new AzFramework Bus (#11681) пре 2 година
  Gene Walters fa5c0ff790 Moved ShouldBlockLevelLoad to an AzFramework interface so MP doesn't need to depend on CryLegacy. пре 2 година
  Gene Walters dee093eaf7 Wip. Added a way for other systems to listen for LoadLevel and block it before happening (ILevelSystemListener::BlockLoading). Updated MultiplayerSystemComponent to BlockLoading based on network state пре 2 година
  michabr 7e482bfe5e Fix double deletion of entities when unloading a level (#9122) пре 2 година
  Esteban Papp 5b0cb9cdff refactors some code to better pickup AZ_LOADSCREENCOMPONENT_ENABLED's value пре 3 година
  Esteban Papp bb685ee40b Merge branch 'development' into redcode/driller_removal пре 3 година
  michabr 4d5aad13d1 Remove legacy renderer dependencies in LyShine and move LyShine headers to gem (#6049) пре 3 година
  Esteban Papp c3f035c4e3 Removes AssetMemoryAnalyzer that relies on the MemoryDrillerBus пре 3 година
  AMZN-AlexOteiza 358c9eed60 Fixed compile errors release (#5749) пре 3 година
  amzn-sean 38a03817bb Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) пре 3 година
  lumberyard-employee-dm 7b1dd01d1d Implemented a deferred LoadLevel queue for the SpawnableLevelSystem (#4561) пре 3 година
  Esteban Papp 0df55c3a7f enabling warn format security and some fixes пре 3 година
  Esteban Papp 9245a31196 more fixes for Code пре 3 година
  Esteban Papp a35464ca08 more fixes пре 3 година
  Esteban Papp 63cd3db956 Removes LOADING_TIME_PROFILE_SECTION macros that are unused пре 3 година
  amzn-phist 078e0a8693 Audio legacy cleanup - Move global functions to be handled by AudioSystemComponent (#3283) пре 3 година
  Yuriy Toporovskyy 590de17343 Delete code which was only commented out пре 3 година
  Yuriy Toporovskyy 73fee0c57e Camera Component, Editor Viewport Widget refactoring. пре 3 година
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) пре 3 година
  Gene Walters e7b44b7d6b Git Issue 1948: LoadLevel Console Command Requires Full Asset Path Instead of Level Name (#1952) пре 3 година
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) пре 3 година
  Esteban Papp 9f0bbf3b74 SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634) пре 3 година