Commit Verlauf

Autor SHA1 Nachricht Datum
  Ken Pruiksma ce29220e6c [Terrain] Macro materials store data based on terrain rendering distance instead of world bounds. (#10785) vor 2 Jahren
  jiaweig 37315d4040 [Terrain] Clipmap polishing and bug fixes (#10046) vor 2 Jahren
  jiaweig 38ae02712d Fix android and linux build. vor 2 Jahren
  jiaweig cdd6ee3b33 Smart update initial version vor 2 Jahren
  jiaweig e278bea54f Add bilinear and trilinear sampling for clipmaps. Reserved point sampling for future optimization. Changed to use ClipmapBounds. vor 2 Jahren
  Ken Pruiksma 7946886126 TerrainDetailMaterialManager to use ClipmapBounds for its detail mateiral id texture. (#7182) vor 3 Jahren
  Ken Pruiksma 453808eb90 Clipmap bounds class (#7134) vor 3 Jahren