Ken Pruiksma
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ce29220e6c
[Terrain] Macro materials store data based on terrain rendering distance instead of world bounds. (#10785)
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vor 2 Jahren |
jiaweig
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37315d4040
[Terrain] Clipmap polishing and bug fixes (#10046)
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vor 2 Jahren |
jiaweig
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38ae02712d
Fix android and linux build.
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vor 2 Jahren |
jiaweig
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cdd6ee3b33
Smart update initial version
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vor 2 Jahren |
jiaweig
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e278bea54f
Add bilinear and trilinear sampling for clipmaps. Reserved point sampling for future optimization. Changed to use ClipmapBounds.
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vor 2 Jahren |
Ken Pruiksma
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7946886126
TerrainDetailMaterialManager to use ClipmapBounds for its detail mateiral id texture. (#7182)
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vor 3 Jahren |
Ken Pruiksma
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453808eb90
Clipmap bounds class (#7134)
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vor 3 Jahren |