Soft mirror of https://github.com/eukara/freecs | Master branch will be updated so now and then.
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Clean-room reimplementation of Counter-Strike 1.5 (mod-version).
Aiming for a stable reimagining of the original mod in QuakeC. Not aiming for accuracy, but for a smooth, exploit and bug-free experience over the Internet.
Done in my freetime for countless reasons, but most important to me: to learn everything there is to know about one of my favorite games.
This is all 100% new, original code written by good old trial and error. Differences exist and features are slowly being implemented one by one. This allows the code to be fully free and unencumbered, unlike similar projects.
Featuring proper weapon prediction to enable stress-free netplay.
The engine you want to use to run this is FTEQW (https://www.fteqw.org), which is a project unrelated to this. It just happens to support the file-formats FreeHL needs.
Grab the latest binary release, extract and put an FTEQW engine binary (for your platform) into the same folder as the default.fmf and readme file. Get FTEQW here: https://www.fteqw.org/
Run the engine and when in-game download the needed content, or optionally merge your own HL + CS 1.5 installation.
Make sure you've cloned the FreeHL repo (external) into the Nuclide-SDK.
Clone the repository into the Nuclide-SDK:
git clone REPOURL cstrike
then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside ./cstrike/src!
Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.
Join us on #freecs via irc.libera.chat and talk/lurk!
ISC License
Copyright (c) 2016-2021 Marco Hladik marco@icculus.org
Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.