Kconfig 7.7 KB

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  1. #
  2. # Video configuration
  3. #
  4. menu "Console display driver support"
  5. config VGA_CONSOLE
  6. bool "VGA text console" if EXPERT || !X86
  7. depends on !4xx && !8xx && !SPARC && !M68K && !PARISC && !FRV && !SUPERH && !BLACKFIN && !AVR32 && !MN10300 && (!ARM || ARCH_FOOTBRIDGE || ARCH_INTEGRATOR || ARCH_NETWINDER)
  8. default y
  9. help
  10. Saying Y here will allow you to use Linux in text mode through a
  11. display that complies with the generic VGA standard. Virtually
  12. everyone wants that.
  13. The program SVGATextMode can be used to utilize SVGA video cards to
  14. their full potential in text mode. Download it from
  15. <ftp://ibiblio.org/pub/Linux/utils/console/>.
  16. Say Y.
  17. config VGACON_SOFT_SCROLLBACK
  18. bool "Enable Scrollback Buffer in System RAM"
  19. depends on VGA_CONSOLE
  20. default n
  21. help
  22. The scrollback buffer of the standard VGA console is located in
  23. the VGA RAM. The size of this RAM is fixed and is quite small.
  24. If you require a larger scrollback buffer, this can be placed in
  25. System RAM which is dynamically allocated during initialization.
  26. Placing the scrollback buffer in System RAM will slightly slow
  27. down the console.
  28. If you want this feature, say 'Y' here and enter the amount of
  29. RAM to allocate for this buffer. If unsure, say 'N'.
  30. config VGACON_SOFT_SCROLLBACK_SIZE
  31. int "Scrollback Buffer Size (in KB)"
  32. depends on VGACON_SOFT_SCROLLBACK
  33. range 1 1024
  34. default "64"
  35. help
  36. Enter the amount of System RAM to allocate for the scrollback
  37. buffer. Each 64KB will give you approximately 16 80x25
  38. screenfuls of scrollback buffer
  39. config MDA_CONSOLE
  40. depends on !M68K && !PARISC && ISA
  41. tristate "MDA text console (dual-headed) (EXPERIMENTAL)"
  42. ---help---
  43. Say Y here if you have an old MDA or monochrome Hercules graphics
  44. adapter in your system acting as a second head ( = video card). You
  45. will then be able to use two monitors with your Linux system. Do not
  46. say Y here if your MDA card is the primary card in your system; the
  47. normal VGA driver will handle it.
  48. To compile this driver as a module, choose M here: the
  49. module will be called mdacon.
  50. If unsure, say N.
  51. config SGI_NEWPORT_CONSOLE
  52. tristate "SGI Newport Console support"
  53. depends on SGI_IP22
  54. help
  55. Say Y here if you want the console on the Newport aka XL graphics
  56. card of your Indy. Most people say Y here.
  57. # bool 'IODC console' CONFIG_IODC_CONSOLE
  58. config DUMMY_CONSOLE
  59. bool
  60. depends on VGA_CONSOLE!=y || SGI_NEWPORT_CONSOLE!=y
  61. default y
  62. config DUMMY_CONSOLE_COLUMNS
  63. int "Initial number of console screen columns"
  64. depends on PARISC && DUMMY_CONSOLE
  65. default "160"
  66. help
  67. The default value is 160, which should fit a 1280x1024 monitor.
  68. Select 80 if you use a 640x480 resolution by default.
  69. config DUMMY_CONSOLE_ROWS
  70. int "Initial number of console screen rows"
  71. depends on PARISC && DUMMY_CONSOLE
  72. default "64"
  73. help
  74. The default value is 64, which should fit a 1280x1024 monitor.
  75. Select 25 if you use a 640x480 resolution by default.
  76. config FRAMEBUFFER_CONSOLE
  77. tristate "Framebuffer Console support"
  78. depends on FB
  79. select CRC32
  80. help
  81. Low-level framebuffer-based console driver.
  82. config FRAMEBUFFER_CONSOLE_DETECT_PRIMARY
  83. bool "Map the console to the primary display device"
  84. depends on FRAMEBUFFER_CONSOLE
  85. default n
  86. ---help---
  87. If this option is selected, the framebuffer console will
  88. automatically select the primary display device (if the architecture
  89. supports this feature). Otherwise, the framebuffer console will
  90. always select the first framebuffer driver that is loaded. The latter
  91. is the default behavior.
  92. You can always override the automatic selection of the primary device
  93. by using the fbcon=map: boot option.
  94. If unsure, select n.
  95. config FRAMEBUFFER_CONSOLE_ROTATION
  96. bool "Framebuffer Console Rotation"
  97. depends on FRAMEBUFFER_CONSOLE
  98. help
  99. Enable display rotation for the framebuffer console. This is done
  100. in software and may be significantly slower than a normally oriented
  101. display. Note that the rotation is done at the console level only
  102. such that other users of the framebuffer will remain normally
  103. oriented.
  104. config STI_CONSOLE
  105. bool "STI text console"
  106. depends on PARISC
  107. default y
  108. help
  109. The STI console is the builtin display/keyboard on HP-PARISC
  110. machines. Say Y here to build support for it into your kernel.
  111. The alternative is to use your primary serial port as a console.
  112. config FONTS
  113. bool "Select compiled-in fonts"
  114. depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
  115. help
  116. Say Y here if you would like to use fonts other than the default
  117. your frame buffer console usually use.
  118. Note that the answer to this question won't directly affect the
  119. kernel: saying N will just cause the configurator to skip all
  120. the questions about foreign fonts.
  121. If unsure, say N (the default choices are safe).
  122. config FONT_8x8
  123. bool "VGA 8x8 font" if FONTS
  124. depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
  125. default y if !SPARC && !FONTS
  126. help
  127. This is the "high resolution" font for the VGA frame buffer (the one
  128. provided by the text console 80x50 (and higher) modes).
  129. Note that this is a poor quality font. The VGA 8x16 font is quite a
  130. lot more readable.
  131. Given the resolution provided by the frame buffer device, answer N
  132. here is safe.
  133. config FONT_8x16
  134. bool "VGA 8x16 font" if FONTS
  135. depends on FRAMEBUFFER_CONSOLE || SGI_NEWPORT_CONSOLE || STI_CONSOLE || USB_SISUSBVGA_CON
  136. default y if !SPARC && !FONTS
  137. help
  138. This is the "high resolution" font for the VGA frame buffer (the one
  139. provided by the VGA text console 80x25 mode.
  140. If unsure, say Y.
  141. config FONT_6x11
  142. bool "Mac console 6x11 font (not supported by all drivers)" if FONTS
  143. depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
  144. default y if !SPARC && !FONTS && MAC
  145. help
  146. Small console font with Macintosh-style high-half glyphs. Some Mac
  147. framebuffer drivers don't support this one at all.
  148. config FONT_7x14
  149. bool "console 7x14 font (not supported by all drivers)" if FONTS
  150. depends on FRAMEBUFFER_CONSOLE
  151. help
  152. Console font with characters just a bit smaller than the default.
  153. If the standard 8x16 font is a little too big for you, say Y.
  154. Otherwise, say N.
  155. config FONT_PEARL_8x8
  156. bool "Pearl (old m68k) console 8x8 font" if FONTS
  157. depends on FRAMEBUFFER_CONSOLE
  158. default y if !SPARC && !FONTS && AMIGA
  159. help
  160. Small console font with PC-style control-character and high-half
  161. glyphs.
  162. config FONT_ACORN_8x8
  163. bool "Acorn console 8x8 font" if FONTS
  164. depends on FRAMEBUFFER_CONSOLE
  165. default y if !SPARC && !FONTS && ARM && ARCH_ACORN
  166. help
  167. Small console font with PC-style control characters and high-half
  168. glyphs.
  169. config FONT_MINI_4x6
  170. bool "Mini 4x6 font"
  171. depends on !SPARC && FONTS
  172. config FONT_SUN8x16
  173. bool "Sparc console 8x16 font"
  174. depends on FRAMEBUFFER_CONSOLE && (!SPARC && FONTS || SPARC)
  175. help
  176. This is the high resolution console font for Sun machines. Say Y.
  177. config FONT_SUN12x22
  178. bool "Sparc console 12x22 font (not supported by all drivers)"
  179. depends on FRAMEBUFFER_CONSOLE && (!SPARC && FONTS || SPARC)
  180. help
  181. This is the high resolution console font for Sun machines with very
  182. big letters (like the letters used in the SPARC PROM). If the
  183. standard font is unreadable for you, say Y, otherwise say N.
  184. config FONT_10x18
  185. bool "console 10x18 font (not supported by all drivers)" if FONTS
  186. depends on FRAMEBUFFER_CONSOLE
  187. help
  188. This is a high resolution console font for machines with very
  189. big letters. It fits between the sun 12x22 and the normal 8x16 font.
  190. If other fonts are too big or too small for you, say Y, otherwise say N.
  191. endmenu