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- #
- # Video configuration
- #
- menu "Console display driver support"
- config VGA_CONSOLE
- bool "VGA text console" if EXPERT || !X86
- depends on !4xx && !8xx && !SPARC && !M68K && !PARISC && !FRV && !SUPERH && !BLACKFIN && !AVR32 && !MN10300 && (!ARM || ARCH_FOOTBRIDGE || ARCH_INTEGRATOR || ARCH_NETWINDER)
- default y
- help
- Saying Y here will allow you to use Linux in text mode through a
- display that complies with the generic VGA standard. Virtually
- everyone wants that.
- The program SVGATextMode can be used to utilize SVGA video cards to
- their full potential in text mode. Download it from
- <ftp://ibiblio.org/pub/Linux/utils/console/>.
- Say Y.
- config VGACON_SOFT_SCROLLBACK
- bool "Enable Scrollback Buffer in System RAM"
- depends on VGA_CONSOLE
- default n
- help
- The scrollback buffer of the standard VGA console is located in
- the VGA RAM. The size of this RAM is fixed and is quite small.
- If you require a larger scrollback buffer, this can be placed in
- System RAM which is dynamically allocated during initialization.
- Placing the scrollback buffer in System RAM will slightly slow
- down the console.
- If you want this feature, say 'Y' here and enter the amount of
- RAM to allocate for this buffer. If unsure, say 'N'.
- config VGACON_SOFT_SCROLLBACK_SIZE
- int "Scrollback Buffer Size (in KB)"
- depends on VGACON_SOFT_SCROLLBACK
- range 1 1024
- default "64"
- help
- Enter the amount of System RAM to allocate for the scrollback
- buffer. Each 64KB will give you approximately 16 80x25
- screenfuls of scrollback buffer
- config MDA_CONSOLE
- depends on !M68K && !PARISC && ISA
- tristate "MDA text console (dual-headed) (EXPERIMENTAL)"
- ---help---
- Say Y here if you have an old MDA or monochrome Hercules graphics
- adapter in your system acting as a second head ( = video card). You
- will then be able to use two monitors with your Linux system. Do not
- say Y here if your MDA card is the primary card in your system; the
- normal VGA driver will handle it.
- To compile this driver as a module, choose M here: the
- module will be called mdacon.
- If unsure, say N.
- config SGI_NEWPORT_CONSOLE
- tristate "SGI Newport Console support"
- depends on SGI_IP22
- help
- Say Y here if you want the console on the Newport aka XL graphics
- card of your Indy. Most people say Y here.
- # bool 'IODC console' CONFIG_IODC_CONSOLE
- config DUMMY_CONSOLE
- bool
- depends on VGA_CONSOLE!=y || SGI_NEWPORT_CONSOLE!=y
- default y
- config DUMMY_CONSOLE_COLUMNS
- int "Initial number of console screen columns"
- depends on PARISC && DUMMY_CONSOLE
- default "160"
- help
- The default value is 160, which should fit a 1280x1024 monitor.
- Select 80 if you use a 640x480 resolution by default.
- config DUMMY_CONSOLE_ROWS
- int "Initial number of console screen rows"
- depends on PARISC && DUMMY_CONSOLE
- default "64"
- help
- The default value is 64, which should fit a 1280x1024 monitor.
- Select 25 if you use a 640x480 resolution by default.
- config FRAMEBUFFER_CONSOLE
- tristate "Framebuffer Console support"
- depends on FB
- select CRC32
- help
- Low-level framebuffer-based console driver.
- config FRAMEBUFFER_CONSOLE_DETECT_PRIMARY
- bool "Map the console to the primary display device"
- depends on FRAMEBUFFER_CONSOLE
- default n
- ---help---
- If this option is selected, the framebuffer console will
- automatically select the primary display device (if the architecture
- supports this feature). Otherwise, the framebuffer console will
- always select the first framebuffer driver that is loaded. The latter
- is the default behavior.
- You can always override the automatic selection of the primary device
- by using the fbcon=map: boot option.
- If unsure, select n.
- config FRAMEBUFFER_CONSOLE_ROTATION
- bool "Framebuffer Console Rotation"
- depends on FRAMEBUFFER_CONSOLE
- help
- Enable display rotation for the framebuffer console. This is done
- in software and may be significantly slower than a normally oriented
- display. Note that the rotation is done at the console level only
- such that other users of the framebuffer will remain normally
- oriented.
- config STI_CONSOLE
- bool "STI text console"
- depends on PARISC
- default y
- help
- The STI console is the builtin display/keyboard on HP-PARISC
- machines. Say Y here to build support for it into your kernel.
- The alternative is to use your primary serial port as a console.
- config FONTS
- bool "Select compiled-in fonts"
- depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
- help
- Say Y here if you would like to use fonts other than the default
- your frame buffer console usually use.
- Note that the answer to this question won't directly affect the
- kernel: saying N will just cause the configurator to skip all
- the questions about foreign fonts.
- If unsure, say N (the default choices are safe).
- config FONT_8x8
- bool "VGA 8x8 font" if FONTS
- depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
- default y if !SPARC && !FONTS
- help
- This is the "high resolution" font for the VGA frame buffer (the one
- provided by the text console 80x50 (and higher) modes).
- Note that this is a poor quality font. The VGA 8x16 font is quite a
- lot more readable.
- Given the resolution provided by the frame buffer device, answer N
- here is safe.
- config FONT_8x16
- bool "VGA 8x16 font" if FONTS
- depends on FRAMEBUFFER_CONSOLE || SGI_NEWPORT_CONSOLE || STI_CONSOLE || USB_SISUSBVGA_CON
- default y if !SPARC && !FONTS
- help
- This is the "high resolution" font for the VGA frame buffer (the one
- provided by the VGA text console 80x25 mode.
- If unsure, say Y.
- config FONT_6x11
- bool "Mac console 6x11 font (not supported by all drivers)" if FONTS
- depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
- default y if !SPARC && !FONTS && MAC
- help
- Small console font with Macintosh-style high-half glyphs. Some Mac
- framebuffer drivers don't support this one at all.
- config FONT_7x14
- bool "console 7x14 font (not supported by all drivers)" if FONTS
- depends on FRAMEBUFFER_CONSOLE
- help
- Console font with characters just a bit smaller than the default.
- If the standard 8x16 font is a little too big for you, say Y.
- Otherwise, say N.
- config FONT_PEARL_8x8
- bool "Pearl (old m68k) console 8x8 font" if FONTS
- depends on FRAMEBUFFER_CONSOLE
- default y if !SPARC && !FONTS && AMIGA
- help
- Small console font with PC-style control-character and high-half
- glyphs.
- config FONT_ACORN_8x8
- bool "Acorn console 8x8 font" if FONTS
- depends on FRAMEBUFFER_CONSOLE
- default y if !SPARC && !FONTS && ARM && ARCH_ACORN
- help
- Small console font with PC-style control characters and high-half
- glyphs.
- config FONT_MINI_4x6
- bool "Mini 4x6 font"
- depends on !SPARC && FONTS
- config FONT_SUN8x16
- bool "Sparc console 8x16 font"
- depends on FRAMEBUFFER_CONSOLE && (!SPARC && FONTS || SPARC)
- help
- This is the high resolution console font for Sun machines. Say Y.
- config FONT_SUN12x22
- bool "Sparc console 12x22 font (not supported by all drivers)"
- depends on FRAMEBUFFER_CONSOLE && (!SPARC && FONTS || SPARC)
- help
- This is the high resolution console font for Sun machines with very
- big letters (like the letters used in the SPARC PROM). If the
- standard font is unreadable for you, say Y, otherwise say N.
- config FONT_10x18
- bool "console 10x18 font (not supported by all drivers)" if FONTS
- depends on FRAMEBUFFER_CONSOLE
- help
- This is a high resolution console font for machines with very
- big letters. It fits between the sun 12x22 and the normal 8x16 font.
- If other fonts are too big or too small for you, say Y, otherwise say N.
- endmenu
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