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- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <!-- Moon levels -->
- <resources>
- <include resource="tags.xml"/>
- <!-- Colors -->
- <include resource="colours-moon.xml"/>
- <!-- Roads -->
- <array name="moon.roads">
- <item>moon.road.0</item>
- <item>moon.road.1</item>
- <item>moon.road.2</item>
- <item>moon.road.3</item>
- <item>moon.road.4</item>
- <item>moon.road.5</item>
- <item>moon.road.6</item>
- <item>moon.road.7</item>
- <item>moon.road.8</item>
- <item>moon.road.9</item>
- <item>moon.road.10</item>
- <item>moon.road.11</item>
- <item>moon.road.12</item>
- <item>moon.road.13</item>
- <item>moon.road.14</item>
- <item>moon.road.15</item>
- </array>
-
-
- <!-- Basic values for scenery -->
- <scenery
- name="moon.scenery.base"
- minObstacles="10"
- maxObstacles="25"
- absMaxRuins="30"
- maxRuins="10"
- maxRuinClusters="20"
- minRuinClusterSize="1.0"
- maxRuinClusterSize="20.0"
- roads="moon.roads"
- randomRockyThreshold="0.1"
- >
- <ruins>
- <array>
- <item>moon.ruin.2x1.01</item>
- <item>moon.ruin.2x1.02</item>
- <item>moon.ruin.2x1.03</item>
- <item>moon.ruin.2x1.04</item>
- <item>moon.ruin.2x1.05</item>
- <item>moon.ruin.2x1.06</item>
- <item>moon.ruin.2x2.02</item>
- <item>moon.ruin.2x2.01</item>
- <item>moon.ruin.2x2.03</item>
- <item>moon.ruin.2x2.04</item>
- <item>moon.ruin.2x2.05</item>
- <item>moon.ruin.2x2.06</item>
- <item>moon.ruin.2x2.07</item>
- <item>moon.ruin.2x2.08</item>
- <item>moon.ruin.2x2.09</item>
- <item>moon.ruin.2x2.10</item>
- <item>moon.ruin.3x2.04</item>
- <item>moon.ruin.3x2.03</item>
- <item>moon.ruin.3x2.02</item>
- <item>moon.ruin.3x2.01</item>
- <item>moon.ruin.4x2.01</item>
- <item>moon.ruin.4x2.02</item>
- <item>moon.ruin.4x2.03</item>
- <item>moon.ruin.4x2.04</item>
- <item>moon.ruin.4x2.05</item>
- <item>moon.ruin.4x2.06</item>
- <item>moon.craters.3x2.01</item>
- <item>moon.craters.4x2.01</item>
- <item>moon.craters.2x2.01</item>
- <item>moon.craters.2x1.01</item>
- <item>moon.craters.3x2.02</item>
- <item>moon.craters.3x2.03</item>
- <item>moon.craters.3x2.04</item>
- <item>moon.craters.4x2.02</item>
- <item>moon.craters.4x2.03</item>
- <item>moon.craters.4x2.04</item>
- <item>moon.craters.2x1.02</item>
- <item>moon.craters.2x1.03</item>
- <item>moon.craters.2x1.04</item>
- <item>moon.craters.2x2.02</item>
- <item>moon.craters.2x2.03</item>
- <item>moon.craters.2x2.04</item>
- </array>
- </ruins>
-
- <crystals>
- <array>
- <item>crystal.2tone.small.1</item>
- <item>crystal.2tone.small.2</item>
- <item>crystal.2tone.small.3</item>
- <item>crystal.2tone.small.4</item>
- <item>crystal.2tone.small.5</item>
- <item>crystal.2tone.small.6</item>
- <item>crystal.2tone.small.7</item>
- <item>crystal.2tone.small.8</item>
- <item>crystal.2tone.medium.1</item>
- <item>crystal.2tone.medium.2</item>
- <item>crystal.2tone.medium.3</item>
- <item>crystal.2tone.medium.4</item>
- <item>crystal.2tone.medium.5</item>
- <item>crystal.2tone.medium.6</item>
- <item>crystal.2tone.medium.7</item>
- <item>crystal.2tone.medium.8</item>
- <item>crystal.2tone.large.1</item>
- <item>crystal.2tone.large.2</item>
- <item>crystal.2tone.large.3</item>
- <item>crystal.2tone.large.4</item>
- <item>crystal.2tone.large.5</item>
- <item>crystal.2tone.large.6</item>
- <item>crystal.2tone.large.7</item>
- <item>crystal.2tone.large.8</item>
- </array>
- </crystals>
-
- <obstacles>
- <array>
- <item>moon.obstacle.pod.1</item>
- <item>moon.obstacle.pod.2</item>
- <item>moon.obstacle.pod.3</item>
- <item>moon.obstacle.pod.4</item>
- <item>moon.obstacle.pod.5</item>
- <item>moon.obstacle.pod.burning.1</item>
- <item>moon.obstacle.pod.burning.2</item>
- <item>moon.obstacle.pod.burning.3</item>
- <item>moon.obstacle.pod.burning.4</item>
- <item>moon.obstacle.pod.burning.5</item>
-
- </array>
- </obstacles>
-
- <roadObstacles>
- <array>
- <!-- Only cars appear on roads as obstacles -->
- <item>moon.obstacle.vehicle.1</item>
- <item>moon.obstacle.vehicle.2</item>
- <item>moon.obstacle.vehicle.3</item>
- <item>moon.obstacle.vehicle.4</item>
- <item>moon.obstacle.vehicle.5</item>
- <item>moon.obstacle.vehicle.burning.1</item>
- <item>moon.obstacle.vehicle.burning.2</item>
- <item>moon.obstacle.vehicle.burning.3</item>
- <item>moon.obstacle.vehicle.burning.4</item>
- <item>moon.obstacle.vehicle.burning.5</item>
-
- </array>
- </roadObstacles>
- </scenery>
- <scenery
- name="moon.scenery.craters"
- inherit="moon.scenery.base"
- minObstacles="8"
- maxObstacles="20"
- absMaxRuins="20"
- maxRuins="10"
- maxRuinClusters="10"
- minRuinClusterSize="1.0"
- maxRuinClusterSize="10.0"
- roads="moon.roads"
- randomRockyThreshold="0.175"
- >
- <ruins>
- <array>
-
- <item>moon.ruin.2x1.01</item>
- <item>moon.ruin.2x1.02</item>
- <item>moon.ruin.2x1.03</item>
- <item>moon.ruin.2x1.04</item>
- <item>moon.ruin.2x1.05</item>
- <item>moon.ruin.2x1.06</item>
- <item>moon.ruin.2x2.02</item>
- <item>moon.ruin.2x2.01</item>
- <item>moon.ruin.2x2.03</item>
- <item>moon.ruin.2x2.04</item>
- <item>moon.ruin.2x2.05</item>
- <item>moon.ruin.2x2.06</item>
- <item>moon.ruin.2x2.07</item>
- <item>moon.ruin.2x2.08</item>
- <item>moon.ruin.2x2.09</item>
- <item>moon.ruin.2x2.10</item>
-
- <item>moon.craters.3x2.01</item>
- <item>moon.craters.4x2.01</item>
- <item>moon.craters.2x2.01</item>
- <item>moon.craters.2x1.01</item>
- <item>moon.craters.3x2.02</item>
- <item>moon.craters.3x2.03</item>
- <item>moon.craters.3x2.04</item>
- <item>moon.craters.4x2.02</item>
- <item>moon.craters.4x2.03</item>
- <item>moon.craters.4x2.04</item>
- <item>moon.craters.2x1.02</item>
- <item>moon.craters.2x1.03</item>
- <item>moon.craters.2x1.04</item>
- <item>moon.craters.2x2.02</item>
- <item>moon.craters.2x2.03</item>
- <item>moon.craters.2x2.04</item>
- <item>moon.craters.3x2.01</item>
- <item>moon.craters.4x2.01</item>
- <item>moon.craters.2x2.01</item>
- <item>moon.craters.2x1.01</item>
- <item>moon.craters.3x2.02</item>
- <item>moon.craters.3x2.03</item>
- <item>moon.craters.3x2.04</item>
- <item>moon.craters.4x2.02</item>
- <item>moon.craters.4x2.03</item>
- <item>moon.craters.4x2.04</item>
- <item>moon.craters.2x1.02</item>
- <item>moon.craters.2x1.03</item>
- <item>moon.craters.2x1.04</item>
- <item>moon.craters.2x2.02</item>
- <item>moon.craters.2x2.03</item>
- <item>moon.craters.2x2.04</item>
- <item>moon.craters.3x2.01</item>
- <item>moon.craters.4x2.01</item>
- <item>moon.craters.2x2.01</item>
- <item>moon.craters.2x1.01</item>
- <item>moon.craters.3x2.02</item>
- <item>moon.craters.3x2.03</item>
- <item>moon.craters.3x2.04</item>
- <item>moon.craters.4x2.02</item>
- <item>moon.craters.4x2.03</item>
- <item>moon.craters.4x2.04</item>
- <item>moon.craters.2x1.02</item>
- <item>moon.craters.2x1.03</item>
- <item>moon.craters.2x1.04</item>
- <item>moon.craters.2x2.02</item>
- <item>moon.craters.2x2.03</item>
- <item>moon.craters.2x2.04</item>
-
- </array>
- </ruins>
- </scenery>
- <character
- name="moon.char"
- animated="true"
- color="moon.colormap:text"
- boldColor="moon.colormap:text-bold"
- left="true"
- textSpeed="3"
- >
- <sounds>
- <array>
- <item>textBeep.buffer</item>
- </array>
- </sounds>
- </character>
-
- <character
- name="moon.intro.char"
- inherit="moon.char"
- textSpeed="2"
- />
- <setting
- name="moon.intro.setting"
- worldIntro="true"
- position="0,0"
- size="320,320"
- >
- <background>
- <layers scale="0.6175">
- <sprite layer="-1"><animation><animation>
- <offset x="2" y="2" d="0"/>
- <frame i="spriteimage.map.moon.01" d="0"/>
- <frame i="hud.phase.20%.animation" d="1"/>
- </animation></animation></sprite>
- </layers>
- </background>
-
- <actor character="moon.char" position="0,0" bounds="25,275,300,20" expand="down" />
- <actor character="moon.intro.char" position="0,0" bounds="25,33,280,60" expand="up" leading="1" />
-
- </setting>
-
- <!-- World definition -->
- <world
- name="moon.world"
- untranslated="MOON"
- title="=$world.moon.title"
- base="building.moon.base"
- setting="moon.intro.setting"
- weaponSetting="moon.weapon.setting"
- buildingSetting="moon.building.setting"
- techSetting="moon.tech.setting"
- stream="moon.stream"
- survivalMaxType0="1"
- survivalMaxType1="1"
- survivalMaxType2="0"
- survivalMaxType3="-1"
- survivalMaxBoss="1"
- >
-
- <story>
- <char id="moon.char">=world.moon.intro1.text</char>
- <char id="moon.intro.char">=world.moon.intro2.text</char>
- </story>
- <template>
- <plainstemplate name="moon.template"
- floor0="earth.floor.0"
- floor1="earth.floor.1"
- floor2="earth.floor.2"
- floor3="earth.floor.3"
- floorTransitions="earth.transitions"
- base="basepoint.1"
-
- wall="earth.walls"
- internalWall="earth.internalWalls"
-
- midSpawn="spawnpoint.mid.moon"
- minBlotchSize="3.0"
- maxBlotchSize="16.0"
- minBlotches="20"
- maxBlotches="30"
- minMainTunnelWidth="3.0"
- maxMainTunnelWidth="12.0"
- minSpawnTunnelWidth="3.0"
- maxSpawnTunnelWidth="7.0"
- />
- </template>
-
- <!-- Gidrahs -->
- <gidrahs>
- <array>
- <item>gidrah.moon.01</item>
- <item>gidrah.moon.02</item>
- <item>gidrah.moon.03</item>
- </array>
- </gidrahs>
-
- <!-- Angry gidrahs -->
- <angryGidrahs>
- <array>
- <item>angrygidrah.moon.01</item>
- <item>angrygidrah.moon.02</item>
- <item>angrygidrah.moon.03</item>
- </array>
- </angryGidrahs>
- </world>
-
- <!-- Story settings -->
- <setting
- name="moon.setting.spec"
- position="0,0"
- size="320,320"
- bgLayer="-100"
- >
- <background>
- <layers scale="0.625">
- <sprite layer="-2"><animation><animation>
- <offset x="+160" y="+140"/>
- <scale xscale="1.1" yscale="0.625" d="0"/>
- <frame i="spriteimage.story.background.moon.01" d="0"/>
- <frame i="hud.phase.20%.animation" d="1"/>
- </animation></animation></sprite>
- </layers>
- </background>
- </setting>
- <setting name="moon.general.setting" inherit="moon.setting.spec" position="0,30" >
- <actor character="moon.custerd.char" position="140,100" bounds="80,188,160,10" expand="up" />
- </setting>
- <setting name="moon.info.setting" inherit="moon.setting.spec">
- <actor character="moon.custerd.info.char" position="110,68" bounds="150,155,135,100" expand="up" />
- <actor character="earth.info.crystals.char" position="88,225" bounds="150,155,135,100" expand="up" fade="true"/>
- </setting>
- <setting name="moon.tech.setting" inherit="moon.setting.spec">
- <actor character="moon.tech-left.char" position="55,79" bounds="115,130,150,25" expand="down" />
-
- <actor character="moon.tech.physics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.biology.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.chemistry.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.efficiency.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.psychology.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.nuclear.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.explosives.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.textiles.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.automation.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.barometrics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.optics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.ballistics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.robotics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.forcefields.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.anatomy.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.extraction.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
-
- <actor character="moon.tech.ionisation.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.lithium.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.sodium.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.precision.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.advancedexplosives.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.plastic.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.nanohardening.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.finetuning.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.droidbuff.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.nanotechnology.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.splitter.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.multibarrel.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.amplifiers.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.lasertech.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.shells.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.shielding.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="moon.tech.xrays.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
-
- <actor character="moon.tech.coffee.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="moon.tech.grant.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="moon.tech.reinforcements.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="moon.tech.strongercoffee.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="moon.tech.extrabarricades.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="moon.tech.extramines.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="moon.tech.powerups.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- </setting>
- <setting name="moon.gidrah.setting" inherit="moon.setting.spec">
- <actor character="moon.tech-gidrah.char" position="260,70" bounds="55,120,144,25" expand="down" mirrored="true" />
- <actor character="moon.custerd-gidrah.char" position="260,74" bounds="55,120,136,25" expand="down" mirrored="true" />
- <actor character="moon.gidrah.01.char" position="108,195" bounds="185,165,111,110" expand="down" fade="true" />
- <actor character="moon.gidrah.02.char" position="108,195" bounds="185,165,111,110" expand="down" fade="true" />
- <actor character="moon.gidrah.03.char" position="108,195" bounds="185,165,111,110" expand="down" fade="true" />
- <actor character="moon.angry.01.char" position="108,185" bounds="185,165,111,110" expand="down" fade="true" />
- <actor character="moon.angry.02.char" position="108,185" bounds="185,165,111,118" expand="down" fade="true" />
- <actor character="moon.angry.03.char" position="108,185" bounds="185,165,111,118" expand="down" fade="true" />
- </setting>
- <setting name="moon.building.setting" inherit="moon.setting.spec" >
- <actor character="moon.custerd.char" position="=225,$res.b.gen.pic.y" bounds="=160,$res.b.gen.y,135,10" expand="up" mirrored="true" />
- <actor character="moon.tech.char" position="=215,$res.b.boff.pic.y" bounds="=$res.b.boff.x,$res.b.boff.y,$res.b.boff.w,10" expand="up" mirrored="true" />
-
- <actor character="moon.scanner.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.reactor.char" position="=$res.b.pic.x,$res.b.pic.y+5" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.battery.char" position="=$res.b.pic.x,$res.b.pic.y+20" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.cooling.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.warehouse.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.collector.char" position="=$res.b.pic.x,$res.b.pic.y+5" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.barracks.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.shieldgenerator.char" position="=$res.b.pic.x,$res.b.pic.y+$res.b.pic.shieldgen.o" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.autoloader.char" position="=$res.b.pic.x,$res.b.pic.y" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
-
- <actor character="moon.concrete.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
- <actor character="moon.steel.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
- <actor character="moon.moonium.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
- <actor character="moon.nanomesh.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
- <actor character="moon.mine.char" position="=$res.b.mine.pic.x,235" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
- <actor character="moon.clustermines.char" position="=$res.b.mine.pic.x,230" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
- <actor character="moon.blastmine.char" position="=$res.b.mine.pic.x,225" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
- <actor character="moon.decoy.char" position="=$res.b.mine.pic.x,215" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
-
- <actor character="moon.tangleweb.char" position="=$res.b.pic.x,$res.b.pic.y+15" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.tankfactory.char" position="=$res.b.pic.x,$res.b.pic.y-20" bounds="=$res.b.x,$res.b.y-20,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.repairdrones.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.scarecrow.char" position="=$res.b.pic.x,$res.b.pic.y" bounds="=$res.b.x,$res.b.y-10,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="moon.cloakingdevice.char" position="=$res.b.pic.x,$res.b.pic.y+$res.b.pic.cloak.o" bounds="=$res.b.x,$res.b.y-10,$res.b.w,$res.b.h" expand="down" fade="true"/>
-
- </setting>
- <setting name="moon.weapon.setting" inherit="moon.setting.spec" >
- <actor character="moon.custerd-left.char" position="58,80" bounds="128,83,150,60" expand="down" />
- <actor character="moon.tech-left.char" position="60,70" bounds="128,83,150,60" expand="down" />
-
- <actor character="moon.blaster.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="moon.factory.char" position="225,210" bounds="35,163,250,90" expand="down" fade="true"/>
- <actor character="moon.capacitor.char" position="225,210" bounds="35,163,250,90" expand="down" fade="true"/>
- <actor character="moon.heavyblaster.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="moon.shotgun.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="moon.multiblaster.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="moon.blastcannon.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="moon.assault.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="moon.rocket.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="moon.laser.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="moon.disruptor.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- </setting>
- <setting name="moon.level.10.setting" inherit="alert.setting.spec" >
- <actor character="moon.boss.char" position="95,130" bounds="30,100,145,190" expand="down" fade="true" />
- <actor character="moon.custerd.alert.char" position="260,55" bounds="188,145,113,20" expand="up" mirrored="true" />
- </setting>
-
-
- <include resource="levels-moon.xml"/>
-
- </resources>
|