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- <?xml version='1.0' encoding='utf-8'?>
- <!-- Earth levels -->
- <resources>
- <include resource="tags.xml"/>
-
- <!-- Colors -->
- <include resource="colours-earth.xml"/>
- <!-- Roads -->
- <array name="earth.roads">
- <item>earth.road.0</item>
- <item>earth.road.1</item>
- <item>earth.road.2</item>
- <item>earth.road.3</item>
- <item>earth.road.4</item>
- <item>earth.road.5</item>
- <item>earth.road.6</item>
- <item>earth.road.7</item>
- <item>earth.road.8</item>
- <item>earth.road.9</item>
- <item>earth.road.10</item>
- <item>earth.road.11</item>
- <item>earth.road.12</item>
- <item>earth.road.13</item>
- <item>earth.road.14</item>
- <item>earth.road.15</item>
- </array>
-
- <!-- Basic values for scenery -->
- <scenery
- name="earth.scenery.base"
- minObstacles="10"
- maxObstacles="30"
- absMaxRuins="15"
- maxRuins="5"
- maxRuinClusters="5"
- minRuinClusterSize="7.0"
- maxRuinClusterSize="20.0"
- roads="earth.roads"
- randomRockyThreshold="0.125"
- >
- <ruins>
- <array>
- <item>earth.ruin.1x1.01</item>
- <item>earth.ruin.1x1.02</item>
- <item>earth.ruin.1x1.03</item>
- <item>earth.ruin.1x1.04</item>
- <item>earth.ruin.1x1.tank.01</item>
- <item>earth.ruin.1x1.tank.02</item>
- <item>earth.ruin.1x1.tank.03</item>
- <item>earth.ruin.1x1.tank.04</item>
- <item>earth.ruin.1x1.05</item>
- <item>earth.ruin.1x1.06</item>
- <item>earth.ruin.1x1.07</item>
- <item>earth.ruin.2x1.01</item>
- <item>earth.ruin.2x1.02</item>
- <item>earth.ruin.2x1.03</item>
- <item>earth.ruin.2x1.04</item>
- <item>earth.ruin.2x1.05</item>
- <item>earth.ruin.2x1.06</item>
- <item>earth.ruin.2x1.07</item>
- <item>earth.ruin.3x1.01</item>
- <item>earth.ruin.3x1.02</item>
- <item>earth.ruin.3x1.03</item>
- <item>earth.ruin.3x1.04</item>
- <item>earth.ruin.3x1.05</item>
- <item>earth.ruin.4x1.01</item>
- <item>earth.ruin.4x1.02</item>
- <item>earth.ruin.4x1.03</item>
- </array>
- </ruins>
-
- <crystals>
- <array>
- <item>crystal.small.1</item>
- <item>crystal.small.2</item>
- <item>crystal.small.3</item>
- <item>crystal.small.4</item>
- <item>crystal.small.5</item>
- <item>crystal.small.6</item>
- <item>crystal.small.7</item>
- <item>crystal.small.8</item>
- <item>crystal.medium.1</item>
- <item>crystal.medium.2</item>
- <item>crystal.medium.3</item>
- <item>crystal.medium.4</item>
- <item>crystal.medium.5</item>
- <item>crystal.medium.6</item>
- <item>crystal.medium.7</item>
- <item>crystal.medium.8</item>
- <item>crystal.large.1</item>
- <item>crystal.large.2</item>
- <item>crystal.large.3</item>
- <item>crystal.large.4</item>
- <item>crystal.large.5</item>
- <item>crystal.large.6</item>
- <item>crystal.large.7</item>
- <item>crystal.large.8</item>
- </array>
- </crystals>
-
- <obstacles>
- <array>
- <!-- only upside down vehicles -->
- <item>earth.obstacle.vehicle.4</item>
- <item>earth.obstacle.vehicle.5</item>
-
- <item>earth.obstacle.vehicle.burning.4</item>
- <item>earth.obstacle.vehicle.burning.5</item>
- <!-- Cactii more likely to appear as cars in the middle of desert -->
- <item>earth.obstacle.tree.1</item>
- <item>earth.obstacle.tree.2</item>
- <item>earth.obstacle.tree.3</item>
- <item>earth.obstacle.tree.4</item>
- <item>earth.obstacle.tree.5</item>
- <item>earth.obstacle.tree.1</item>
- <item>earth.obstacle.tree.2</item>
- <item>earth.obstacle.tree.3</item>
- <item>earth.obstacle.tree.4</item>
- <item>earth.obstacle.tree.5</item>
- <item>earth.obstacle.tree.1</item>
- <item>earth.obstacle.tree.2</item>
- <item>earth.obstacle.tree.3</item>
- <item>earth.obstacle.tree.4</item>
- <item>earth.obstacle.tree.5</item>
-
- </array>
- </obstacles>
-
- <roadObstacles>
- <array>
- <!-- Only cars appear on roads as obstacles -->
- <item>earth.obstacle.vehicle.1</item>
- <item>earth.obstacle.vehicle.2</item>
- <item>earth.obstacle.vehicle.3</item>
- <item>earth.obstacle.vehicle.4</item>
- <item>earth.obstacle.vehicle.5</item>
-
- <item>earth.obstacle.vehicle.burning.1</item>
- <item>earth.obstacle.vehicle.burning.2</item>
- <item>earth.obstacle.vehicle.burning.3</item>
- <item>earth.obstacle.vehicle.burning.4</item>
- <item>earth.obstacle.vehicle.burning.5</item>
- </array>
- </roadObstacles>
- </scenery>
-
- <scenery
- name="earth.scenery.desert"
- inherit="earth.scenery.base"
- >
- <obstacles>
- <array>
- <!-- only upside down vehicles -->
- <item>earth.obstacle.vehicle.4</item>
- <item>earth.obstacle.vehicle.5</item>
-
- <item>earth.obstacle.vehicle.burning.4</item>
- <item>earth.obstacle.vehicle.burning.5</item>
- <!-- Cactii more likely to appear as cars in the middle of desert -->
- <item>earth.obstacle.cactus.1</item>
- <item>earth.obstacle.cactus.2</item>
- <item>earth.obstacle.cactus.3</item>
- <item>earth.obstacle.cactus.4</item>
- <item>earth.obstacle.cactus.5</item>
- <item>earth.obstacle.cactus.1</item>
- <item>earth.obstacle.cactus.2</item>
- <item>earth.obstacle.cactus.3</item>
- <item>earth.obstacle.cactus.4</item>
- <item>earth.obstacle.cactus.5</item>
- <item>earth.obstacle.cactus.1</item>
- <item>earth.obstacle.cactus.2</item>
- <item>earth.obstacle.cactus.3</item>
- <item>earth.obstacle.cactus.4</item>
- <item>earth.obstacle.cactus.5</item>
-
- </array>
- </obstacles>
-
- <roadObstacles>
- <array>
- <!-- Only cars appear on roads as obstacles -->
- <item>earth.obstacle.vehicle.1</item>
- <item>earth.obstacle.vehicle.2</item>
- <item>earth.obstacle.vehicle.3</item>
- <item>earth.obstacle.vehicle.4</item>
- <item>earth.obstacle.vehicle.5</item>
-
- <item>earth.obstacle.vehicle.burning.1</item>
- <item>earth.obstacle.vehicle.burning.2</item>
- <item>earth.obstacle.vehicle.burning.3</item>
- <item>earth.obstacle.vehicle.burning.4</item>
- <item>earth.obstacle.vehicle.burning.5</item>
- </array>
- </roadObstacles>
- </scenery>
- <scenery
- name="earth.scenery.alpine"
- inherit="earth.scenery.base"
- >
- <obstacles>
- <array>
- <!-- only upside down vehicles -->
- <item>earth.obstacle.vehicle.4</item>
- <item>earth.obstacle.vehicle.5</item>
-
- <item>earth.obstacle.vehicle.burning.4</item>
- <item>earth.obstacle.vehicle.burning.5</item>
- <!-- Cactii more likely to appear as cars in the middle of desert -->
- <item>earth.obstacle.pine.1</item>
- <item>earth.obstacle.pine.2</item>
- <item>earth.obstacle.pine.3</item>
- <item>earth.obstacle.pine.4</item>
- <item>earth.obstacle.pine.5</item>
- <item>earth.obstacle.pine.1</item>
- <item>earth.obstacle.pine.2</item>
- <item>earth.obstacle.pine.3</item>
- <item>earth.obstacle.pine.4</item>
- <item>earth.obstacle.pine.5</item>
- <item>earth.obstacle.pine.1</item>
- <item>earth.obstacle.pine.2</item>
- <item>earth.obstacle.pine.3</item>
- <item>earth.obstacle.pine.4</item>
- <item>earth.obstacle.pine.5</item>
-
- </array>
- </obstacles>
-
- <roadObstacles>
- <array>
- <!-- Only cars appear on roads as obstacles -->
- <item>earth.obstacle.vehicle.1</item>
- <item>earth.obstacle.vehicle.2</item>
- <item>earth.obstacle.vehicle.3</item>
- <item>earth.obstacle.vehicle.4</item>
- <item>earth.obstacle.vehicle.5</item>
-
- <item>earth.obstacle.vehicle.burning.1</item>
- <item>earth.obstacle.vehicle.burning.2</item>
- <item>earth.obstacle.vehicle.burning.3</item>
- <item>earth.obstacle.vehicle.burning.4</item>
- <item>earth.obstacle.vehicle.burning.5</item>
- </array>
- </roadObstacles>
- </scenery>
- <character
- name="earth.char"
- animated="true"
- color="earth.colormap:text"
- boldColor="earth.colormap:text-bold"
- left="true"
- textSpeed="3"
- >
- <sounds>
- <array>
- <item>textBeep.buffer</item>
- </array>
- </sounds>
- </character>
-
- <character
- name="earth.intro.char"
- inherit="earth.char"
- textSpeed="2"
- />
- <setting
- name="earth.intro.setting"
- worldIntro="true"
- position="0,0"
- size="320,320"
- >
- <background>
- <layers scale="0.6175">
- <sprite layer="-1"><animation><animation>
- <offset x="2" y="2" d="0"/>
- <frame i="spriteimage.map.earth.01" d="0"/>
- <frame i="hud.phase.20%.animation" d="1"/>
- </animation></animation></sprite>
- </layers>
- </background>
-
- <actor character="earth.char" position="0,0" bounds="15,290,200,20" expand="down" />
- <actor character="earth.intro.char" position="0,0" bounds="110,60,200,60" expand="down" leading="1" />
-
- </setting>
-
- <!-- World definition -->
- <world
- name="earth.world"
- untranslated="EARTH"
- title="=$world.earth.title"
- base="building.earth.base"
- stream="earth.stream"
- setting="earth.intro.setting"
- weaponSetting="earth.weapon.setting"
- buildingSetting="earth.building.setting"
- techSetting="earth.tech.setting"
- survivalMaxType0="0"
- survivalMaxType1="0"
- survivalMaxType2="-1"
- survivalMaxType3="-1"
- survivalMaxBoss="0"
- >
-
- <story>
- <char id="earth.char">=world.earth.intro1.text</char>
- <char id="earth.intro.char">=world.earth.intro2.text</char>
- </story>
-
- <template>
- <cavetemplate name="earth.template"
- floor0="earth.floor.0"
- floor1="earth.floor.1"
- floor2="earth.floor.2"
- floor3="earth.floor.3"
- floorTransitions="earth.transitions"
- base="basepoint.1"
-
- wall="earth.walls"
- internalWall="earth.internalWalls"
- bigInternalWalls="false"
-
- midSpawn="spawnpoint.mid.earth"
- minMainTunnelWidth="3.0"
- maxMainTunnelWidth="8.0"
- minSpawnTunnelWidth="3.0"
- maxSpawnTunnelWidth="8.0"
- />
- </template>
- <!-- Gidrahs -->
- <gidrahs>
- <array>
- <item>gidrah.earth.01</item>
- <item>gidrah.earth.02</item>
- </array>
- </gidrahs>
-
- <!-- Angry gidrahs -->
- <angryGidrahs>
- <array>
- <item>angrygidrah.earth.01</item>
- <item>angrygidrah.earth.02</item>
- </array>
- </angryGidrahs>
- </world>
-
-
- <!-- Story settings -->
-
- <setting
- name="earth.setting.spec"
- position="0,0"
- size="320,320"
- bgLayer="-100"
- >
- <background>
- <layers scale="0.625">
- <sprite layer="-2"><animation><animation>
- <offset x="+160" y="+140"/>
- <scale xscale="1.1" yscale="0.625" d="0"/>
- <frame i="spriteimage.story.background.earth.01" d="0"/>
- <frame i="hud.phase.20%.animation" d="1"/>
- </animation></animation></sprite>
- </layers>
- </background>
- </setting>
- <setting name="earth.general.setting" inherit="earth.setting.spec" position="0,30" >
- <actor character="earth.custerd.char" position="140,80" bounds="95,168,130,10" expand="up" />
- </setting>
- <setting name="earth.info.setting" inherit="earth.setting.spec">
- <actor character="earth.custerd.info.char" position="110,68" bounds="150,155,135,100" expand="up" />
- <actor character="earth.info.crystals.char" position="88,225" bounds="=150,155,135,$earth.info.crystals.char_h" expand="up" fade="true"/>
- </setting>
- <setting name="earth.tech.setting" inherit="earth.setting.spec">
- <actor character="earth.tech-left.char" position="55,79" bounds="115,130,150,25" expand="down" />
-
- <actor character="earth.tech.physics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.biology.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.chemistry.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.efficiency.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.psychology.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.nuclear.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.explosives.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.textiles.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.automation.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.barometrics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.optics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.ballistics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.robotics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.forcefields.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.anatomy.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.extraction.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
-
- <actor character="earth.tech.ionisation.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.lithium.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.sodium.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.precision.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.advancedexplosives.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.plastic.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.nanohardening.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.finetuning.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.droidbuff.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.nanotechnology.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.splitter.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.multibarrel.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.amplifiers.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.lasertech.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.shells.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.shielding.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
- <actor character="earth.tech.xrays.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
-
- <actor character="earth.tech.coffee.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="earth.tech.grant.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="earth.tech.reinforcements.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="earth.tech.strongercoffee.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="earth.tech.extrabarricades.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="earth.tech.extramines.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
- <actor character="earth.tech.powerups.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
-
-
- </setting>
- <setting name="earth.gidrah.setting" inherit="earth.setting.spec">
- <actor character="earth.tech-gidrah.char" position="260,70" bounds="55,120,144,25" expand="down" mirrored="true" />
- <actor character="earth.gidrah.01.char" position="108,195" bounds="185,165,111,110" expand="down" fade="true" />
- <actor character="earth.gidrah.02.char" position="108,195" bounds="185,165,111,110" expand="down" fade="true" />
- <actor character="earth.angry.01.char" position="108,185" bounds="185,165,111,110" expand="down" fade="true" />
- <actor character="earth.angry.02.char" position="108,185" bounds="185,165,111,118" expand="down" fade="true" />
- </setting>
- <setting name="earth.building.setting" inherit="earth.setting.spec" >
- <actor character="earth.custerd.char" position="=225,$res.b.gen.pic.y" bounds="=160,$res.b.gen.y,135,10" expand="up" mirrored="true" />
- <actor character="earth.tech.char" position="=215,$res.b.boff.pic.y" bounds="=$res.b.boff.x,$res.b.boff.y,$res.b.boff.w,10" expand="up" mirrored="true" />
-
- <actor character="earth.scanner.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.reactor.char" position="=$res.b.pic.x,$res.b.pic.y+5" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.battery.char" position="=$res.b.pic.x,$res.b.pic.y+20" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.cooling.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.warehouse.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.collector.char" position="=$res.b.pic.x,$res.b.pic.y+5" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.barracks.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.shieldgenerator.char" position="=$res.b.pic.x,$res.b.pic.y+$res.b.pic.shieldgen.o" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.autoloader.char" position="=$res.b.pic.x,$res.b.pic.y" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
-
- <actor character="earth.concrete.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
- <actor character="earth.steel.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
- <actor character="earth.earthium.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
- <actor character="earth.nanomesh.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
- <actor character="earth.mine.char" position="=$res.b.mine.pic.x,235" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
- <actor character="earth.clustermines.char" position="=$res.b.mine.pic.x,230" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
- <actor character="earth.blastmine.char" position="=$res.b.mine.pic.x,225" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
- <actor character="earth.decoy.char" position="=$res.b.mine.pic.x,215" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
-
- <actor character="earth.tangleweb.char" position="=$res.b.pic.x,$res.b.pic.y+15" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.tankfactory.char" position="=$res.b.pic.x,$res.b.pic.y-20" bounds="=$res.b.x,$res.b.y-20,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.repairdrones.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.scarecrow.char" position="=$res.b.pic.x,$res.b.pic.y" bounds="=$res.b.x,$res.b.y-10,$res.b.w,$res.b.h" expand="down" fade="true"/>
- <actor character="earth.cloakingdevice.char" position="=$res.b.pic.x,$res.b.pic.y+$res.b.pic.cloak.o" bounds="=$res.b.x,$res.b.y-10,$res.b.w,$res.b.h" expand="down" fade="true"/>
-
- </setting>
- <setting name="earth.weapon.setting" inherit="earth.setting.spec" >
- <actor character="earth.custerd-left.char" position="58,80" bounds="128,83,150,60" expand="down" />
- <actor character="earth.tech-left.char" position="60,70" bounds="128,83,150,60" expand="down" />
-
- <actor character="earth.blaster.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="earth.factory.char" position="225,210" bounds="35,163,250,90" expand="down" fade="true"/>
- <actor character="earth.capacitor.char" position="225,210" bounds="35,163,250,90" expand="down" fade="true"/>
- <actor character="earth.heavyblaster.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="earth.shotgun.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="earth.multiblaster.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="earth.blastcannon.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="earth.assault.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="earth.rocket.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="earth.laser.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- <actor character="earth.disruptor.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
- </setting>
- <setting name="earth.boss.setting" inherit="alert.setting.spec" >
- <actor character="earth.boss.char" position="95,148" bounds="30,100,145,190" expand="down" fade="true" />
- <actor character="earth.custerd.alert.char" position="260,60" bounds="188,150,110,20" expand="up" mirrored="true" />
- </setting>
- <include resource="levels-earth.xml"/>
- </resources>
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