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- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <!-- Dynamic resources configuration file -->
- <resources>
- <!-- Load all the tags -->
- <include resource="tags.xml" />
- <!-- Translation -->
- <include resource="language.xml"/>
- <!-- Sound effects & other resources -->
- <instance
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- />
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- />
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- <!-- Messageboxes -->
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- bottom_right="spriteimage.research_item_background_bottom_right"
- left="spriteimage.research_item_background_left"
- middle="spriteimage.research_item_background_middle"
- right="spriteimage.research_item_background_right"
- top_left="spriteimage.research_item_background_top_left"
- top="spriteimage.research_item_background_top"
- top_right="spriteimage.research_item_background_top_right"
- />
- <widgetbackground
- name="button_tab_background"
- bottom_left="spriteimage.button_square_background_bottom_left"
- bottom="spriteimage.button_background_bottom"
- bottom_right="spriteimage.button_square_background_bottom_right"
- left="spriteimage.button_background_left"
- middle="spriteimage.button_background_middle"
- right="spriteimage.button_background_right"
- top_left="spriteimage.button_background_top_left"
- top="spriteimage.button_background_top"
- top_right="spriteimage.button_background_top_right"
- />
- <widgetbackground
- name="message_title_background"
- bottom_left="spriteimage.hud_background_bottom_left"
- bottom="spriteimage.hud_background_bottom"
- bottom_right="spriteimage.hud_background_bottom_right"
- left="spriteimage.hud_background_left"
- middle="spriteimage.hud_background_middle"
- right="spriteimage.hud_background_right"
- top_left="spriteimage.hud_background_top_left"
- top="spriteimage.hud_background_top"
- top_right="spriteimage.hud_background_top_right"
- color="251,42,155,224"
- />
- <widgetbackground
- name="message_body_background"
- bottom_left="spriteimage.hud_background_bottom_left"
- bottom="spriteimage.hud_background_bottom"
- bottom_right="spriteimage.hud_background_bottom_right"
- left="spriteimage.hud_background_left"
- middle="spriteimage.hud_background_middle"
- right="spriteimage.hud_background_right"
- top_left="spriteimage.hud_background_top_left"
- top="spriteimage.hud_background_top"
- top_right="spriteimage.hud_background_top_right"
- color="217,37,134,224"
- />
- <widgetbackground
- name="progress_background"
- bottom_left="spriteimage.hud_background_bottom_left"
- bottom="spriteimage.hud_background_bottom"
- bottom_right="spriteimage.hud_background_bottom_right"
- left="spriteimage.hud_background_left"
- middle="spriteimage.hud_background_middle"
- right="spriteimage.hud_background_right"
- top_left="spriteimage.hud_background_top_left"
- top="spriteimage.hud_background_top"
- top_right="spriteimage.hud_background_top_right"
- color="217,37,134,224"
- />
- <widgetbackground
- name="line_background"
- bottom_left="spriteimage.line_background_bottom_left"
- bottom="spriteimage.line_background_bottom"
- bottom_right="spriteimage.line_background_bottom_right"
- left="spriteimage.line_background_left"
- middle="spriteimage.line_background_middle"
- right="spriteimage.line_background_right"
- top_left="spriteimage.line_background_top_left"
- top="spriteimage.line_background_top"
- top_right="spriteimage.line_background_top_right"
- />
- <widgetbackground
- name="alert_message_background"
- bottom_left="spriteimage.alert_message_background_bottom_left"
- bottom="spriteimage.alert_message_background_bottom"
- bottom_right="spriteimage.alert_message_background_bottom_right"
- left="spriteimage.alert_message_background_left"
- middle="spriteimage.alert_message_background_middle"
- right="spriteimage.alert_message_background_right"
- top_left="spriteimage.alert_message_background_top_left"
- top="spriteimage.alert_message_background_top"
- top_right="spriteimage.alert_message_background_top_right"
- />
- <widgetbackground
- name="alert_message_glow_background"
- bottom_left="spriteimage.alert_message_glow_background_bottom_left"
- bottom="spriteimage.alert_message_glow_background_bottom"
- bottom_right="spriteimage.alert_message_glow_background_bottom_right"
- left="spriteimage.alert_message_glow_background_left"
- middle="spriteimage.alert_message_glow_background_middle"
- right="spriteimage.alert_message_glow_background_right"
- top_left="spriteimage.alert_message_glow_background_top_left"
- top="spriteimage.alert_message_glow_background_top"
- top_right="spriteimage.alert_message_glow_background_top_right"
- />
- <widgetbackground
- name="ffwd_background"
- bottom_left="spriteimage.ffwd_background_bottom_left"
- bottom="spriteimage.ffwd_background_bottom"
- bottom_right="spriteimage.ffwd_background_bottom_right"
- left="spriteimage.ffwd_background_left"
- middle="spriteimage.ffwd_background_middle"
- right="spriteimage.ffwd_background_right"
- top_left="spriteimage.ffwd_background_top_left"
- top="spriteimage.ffwd_background_top"
- top_right="spriteimage.ffwd_background_top_right"
- />
- <widgetbackground
- name="ffwd_glow_background"
- bottom_left="spriteimage.ffwd_glow_background_bottom_left"
- bottom="spriteimage.ffwd_glow_background_bottom"
- bottom_right="spriteimage.ffwd_glow_background_bottom_right"
- left="spriteimage.ffwd_glow_background_left"
- middle="spriteimage.ffwd_glow_background_middle"
- right="spriteimage.ffwd_glow_background_right"
- top_left="spriteimage.ffwd_glow_background_top_left"
- top="spriteimage.ffwd_glow_background_top"
- top_right="spriteimage.ffwd_glow_background_top_right"
- />
- <widgetbackground
- name="message_buildinfo_background"
- bottom_left="spriteimage.message_buildinfo_background_bottom_left"
- bottom="spriteimage.message_buildinfo_background_bottom"
- bottom_right="spriteimage.message_buildinfo_background_bottom_right"
- left="spriteimage.message_buildinfo_background_left"
- middle="spriteimage.message_buildinfo_background_middle"
- right="spriteimage.message_buildinfo_background_right"
- top_left="spriteimage.message_buildinfo_background_top_left"
- top="spriteimage.message_buildinfo_background_top"
- top_right="spriteimage.message_buildinfo_background_top_right"
- />
- <widgetbackground
- name="message_buildinfo_glow_background"
- bottom_left="spriteimage.message_buildinfo_glow_background_bottom_left"
- bottom="spriteimage.message_buildinfo_glow_background_bottom"
- bottom_right="spriteimage.message_buildinfo_glow_background_bottom_right"
- left="spriteimage.message_buildinfo_glow_background_left"
- middle="spriteimage.message_buildinfo_glow_background_middle"
- right="spriteimage.message_buildinfo_glow_background_right"
- top_left="spriteimage.message_buildinfo_glow_background_top_left"
- top="spriteimage.message_buildinfo_glow_background_top"
- top_right="spriteimage.message_buildinfo_glow_background_top_right"
- />
- <widgetbackground
- name="message_quicklaunch_background"
- bottom_left="spriteimage.message_quicklaunch_background_bottom_left"
- bottom="spriteimage.message_quicklaunch_background_bottom"
- bottom_right="spriteimage.message_quicklaunch_background_bottom_right"
- left="spriteimage.message_quicklaunch_background_left"
- middle="spriteimage.message_quicklaunch_background_middle"
- right="spriteimage.message_quicklaunch_background_right"
- top_left="spriteimage.message_quicklaunch_background_top_left"
- top="spriteimage.message_quicklaunch_background_top"
- top_right="spriteimage.message_quicklaunch_background_top_right"
- />
- <widgetbackground
- name="message_quicklaunch_glow_background"
- bottom_left="spriteimage.message_quicklaunch_glow_background_bottom_left"
- bottom="spriteimage.message_quicklaunch_glow_background_bottom"
- bottom_right="spriteimage.message_quicklaunch_glow_background_bottom_right"
- left="spriteimage.message_quicklaunch_glow_background_left"
- middle="spriteimage.message_quicklaunch_glow_background_middle"
- right="spriteimage.message_quicklaunch_glow_background_right"
- top_left="spriteimage.message_quicklaunch_glow_background_top_left"
- top="spriteimage.message_quicklaunch_glow_background_top"
- top_right="spriteimage.message_quicklaunch_glow_background_top_right"
- />
- <widgetbackground
- name="message_quicklaunch_powerup_background"
- bottom_left="spriteimage.message_quicklaunch_powerup_background_bottom_left"
- bottom="spriteimage.message_quicklaunch_powerup_background_bottom"
- bottom_right="spriteimage.message_quicklaunch_powerup_background_bottom_right"
- left="spriteimage.message_quicklaunch_powerup_background_left"
- middle="spriteimage.message_quicklaunch_powerup_background_middle"
- right="spriteimage.message_quicklaunch_powerup_background_right"
- top_left="spriteimage.message_quicklaunch_powerup_background_top_left"
- top="spriteimage.message_quicklaunch_powerup_background_top"
- top_right="spriteimage.message_quicklaunch_powerup_background_top_right"
- />
- <widgetbackground
- name="message_quicklaunch_powerup_glow_background"
- bottom_left="spriteimage.message_quicklaunch_powerup_glow_background_bottom_left"
- bottom="spriteimage.message_quicklaunch_powerup_glow_background_bottom"
- bottom_right="spriteimage.message_quicklaunch_powerup_glow_background_bottom_right"
- left="spriteimage.message_quicklaunch_powerup_glow_background_left"
- middle="spriteimage.message_quicklaunch_powerup_glow_background_middle"
- right="spriteimage.message_quicklaunch_powerup_glow_background_right"
- top_left="spriteimage.message_quicklaunch_powerup_glow_background_top_left"
- top="spriteimage.message_quicklaunch_powerup_glow_background_top"
- top_right="spriteimage.message_quicklaunch_powerup_glow_background_top_right"
- />
- <widgetbackground
- name="beam.background"
- insets="1,1,1,1"
- bottom_left="spriteimage.line_background_bottom_left"
- bottom="spriteimage.line_background_bottom"
- bottom_right="spriteimage.line_background_bottom_right"
- left="spriteimage.line_background_left"
- middle="spriteimage.line_background_middle"
- right="spriteimage.line_background_right"
- top_left="spriteimage.line_background_top_left"
- top="spriteimage.line_background_top"
- top_right="spriteimage.line_background_top_right"
- color="255,255,255,255"
- />
- <widgetbackground
- name="proximity.background"
- insets="0,0,0,0"
- bottom_left="spriteimage.proximity_bottom_left"
- bottom="spriteimage.proximity_bottom"
- bottom_right="spriteimage.proximity_bottom_right"
- left="spriteimage.proximity_left"
- middle="spriteimage.proximity_middle"
- right="spriteimage.proximity_right"
- top_left="spriteimage.proximity_top_left"
- top="spriteimage.proximity_top"
- top_right="spriteimage.proximity_top_right"
- leftColor="255,255,255,0"
- rightColor="255,255,255,255"
- blend="GLOWING"
- />
- <!-- Dim GUI / game behind dialog -->
- <texture
- name="dialog-dim.texture"
- url="classpath:dialog-dim.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR"
- mag="GL_NEAREST"
- wrap="GL_FALSE"
- />
- <imagebank name="dialog-dim.imagebank" texture="dialog-dim.texture" defaultstyle="transparent.style">
- <spriteimage name="spriteimage.dialog-dim_bottom_left" x="0" y="0" w="2" h="2" hx="0" hy="0" />
- <spriteimage name="spriteimage.dialog-dim_bottom" x="2" y="0" w="4" h="2" hx="0" hy="0" />
- <spriteimage name="spriteimage.dialog-dim_bottom_right" x="6" y="0" w="2" h="2" hx="0" hy="0" />
- <spriteimage name="spriteimage.dialog-dim_left" x="0" y="2" w="2" h="4" hx="0" hy="0" />
- <spriteimage name="spriteimage.dialog-dim_middle" x="2" y="2" w="4" h="4" hx="0" hy="0" />
- <spriteimage name="spriteimage.dialog-dim_right" x="6" y="2" w="2" h="4" hx="0" hy="0" />
- <spriteimage name="spriteimage.dialog-dim_top_left" x="0" y="6" w="2" h="2" hx="0" hy="0" />
- <spriteimage name="spriteimage.dialog-dim_top" x="2" y="6" w="4" h="2" hx="0" hy="0" />
- <spriteimage name="spriteimage.dialog-dim_top_right" x="6" y="6" w="2" h="2" hx="0" hy="0" />
- </imagebank>
- <widgetbackground
- name="dialog-dim.background"
- bottom_left="spriteimage.dialog-dim_bottom_left"
- bottom="spriteimage.dialog-dim_bottom"
- bottom_right="spriteimage.dialog-dim_bottom_right"
- left="spriteimage.dialog-dim_left"
- middle="spriteimage.dialog-dim_middle"
- right="spriteimage.dialog-dim_right"
- top_left="spriteimage.dialog-dim_top_left"
- top="spriteimage.dialog-dim_top"
- top_right="spriteimage.dialog-dim_top_right"
- />
- <!-- Rocket explosion effect -->
- <texture
- name="rocket.texture"
- url="classpath:rocketExplosion.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR"
- mag="GL_LINEAR"
- wrap="GL_TRUE"
- />
- <!-- Mine explosion effect -->
- <texture
- name="explosion.texture"
- url="classpath:explosion.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR"
- mag="GL_LINEAR"
- wrap="GL_TRUE"
- />
- <!-- Smartbomb effect -->
- <texture
- name="smartbomb.texture"
- url="classpath:smartbomb.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR"
- mag="GL_LINEAR"
- wrap="GL_TRUE"
- />
- <!-- Disruptor effect -->
- <texture
- name="disruptor.texture"
- url="classpath:disruptor.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR"
- mag="GL_LINEAR"
- wrap="GL_TRUE"
- />
- <!-- Titan boss disruptor effect -->
- <texture
- name="titan-boss-disruptor.texture"
- url="classpath:titan-boss-disruptor.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR"
- mag="GL_LINEAR"
- wrap="GL_TRUE"
- />
- <!-- Beam effect -->
- <texture
- name="beam.01.texture"
- url="classpath:beam.01.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR_MIPMAP_NEAREST"
- mag="GL_LINEAR"
- wrap="GL_TRUE"
- />
- <texture
- name="beam.02.texture"
- url="classpath:beam.02.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR_MIPMAP_NEAREST"
- mag="GL_LINEAR"
- wrap="GL_TRUE"
- />
- <!-- Lasers -->
- <texture
- name="laser.texture"
- url="classpath:laser.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR"
- mag="GL_LINEAR"
- wrap="GL_FALSE"
- />
-
- <!-- Turret and capacitor ranges -->
- <texture
- name="range.texture"
- url="classpath:range.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_1D"
- min="GL_LINEAR"
- mag="GL_LINEAR"
- wrap="GL_FALSE"
- />
- <texture
- name="solid.texture"
- url="classpath:solid.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR"
- mag="GL_LINEAR"
- wrap="GL_TRUE"
- />
- <texture
- name="dash.texture"
- url="classpath:dash.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR"
- mag="GL_LINEAR"
- wrap="GL_TRUE"
- />
- <texture
- name="beam.texture"
- url="classpath:beam.jgimage"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR"
- mag="GL_LINEAR"
- wrap="GL_FALSE"
- />
- <array name="ammo.array">
- <item>spriteimage.timer.ammo.12</item>
- <item>spriteimage.timer.ammo.11</item>
- <item>spriteimage.timer.ammo.10</item>
- <item>spriteimage.timer.ammo.09</item>
- <item>spriteimage.timer.ammo.08</item>
- <item>spriteimage.timer.ammo.07</item>
- <item>spriteimage.timer.ammo.06</item>
- <item>spriteimage.timer.ammo.05</item>
- <item>spriteimage.timer.ammo.04</item>
- <item>spriteimage.timer.ammo.03</item>
- <item>spriteimage.timer.ammo.02</item>
- <item>spriteimage.timer.ammo.01</item>
- </array>
- <array name="reload.array">
- <item>spriteimage.timer.reload.12</item>
- <item>spriteimage.timer.reload.11</item>
- <item>spriteimage.timer.reload.10</item>
- <item>spriteimage.timer.reload.09</item>
- <item>spriteimage.timer.reload.08</item>
- <item>spriteimage.timer.reload.07</item>
- <item>spriteimage.timer.reload.06</item>
- <item>spriteimage.timer.reload.05</item>
- <item>spriteimage.timer.reload.04</item>
- <item>spriteimage.timer.reload.03</item>
- <item>spriteimage.timer.reload.02</item>
- <item>spriteimage.timer.reload.01</item>
- </array>
- <array name="ammo.large.array">
- <item>spriteimage.timer.large.ammo.14</item>
- <item>spriteimage.timer.large.ammo.13</item>
- <item>spriteimage.timer.large.ammo.12</item>
- <item>spriteimage.timer.large.ammo.11</item>
- <item>spriteimage.timer.large.ammo.10</item>
- <item>spriteimage.timer.large.ammo.09</item>
- <item>spriteimage.timer.large.ammo.08</item>
- <item>spriteimage.timer.large.ammo.07</item>
- <item>spriteimage.timer.large.ammo.06</item>
- <item>spriteimage.timer.large.ammo.05</item>
- <item>spriteimage.timer.large.ammo.04</item>
- <item>spriteimage.timer.large.ammo.03</item>
- <item>spriteimage.timer.large.ammo.02</item>
- <item>spriteimage.timer.large.ammo.01</item>
- </array>
- <array name="reload.large.array">
- <item>spriteimage.timer.large.reload.14</item>
- <item>spriteimage.timer.large.reload.13</item>
- <item>spriteimage.timer.large.reload.12</item>
- <item>spriteimage.timer.large.reload.11</item>
- <item>spriteimage.timer.large.reload.10</item>
- <item>spriteimage.timer.large.reload.09</item>
- <item>spriteimage.timer.large.reload.08</item>
- <item>spriteimage.timer.large.reload.07</item>
- <item>spriteimage.timer.large.reload.06</item>
- <item>spriteimage.timer.large.reload.05</item>
- <item>spriteimage.timer.large.reload.04</item>
- <item>spriteimage.timer.large.reload.03</item>
- <item>spriteimage.timer.large.reload.02</item>
- <item>spriteimage.timer.large.reload.01</item>
- </array>
- <array name="energy.array">
- <item>spriteimage.timer.energy.12</item>
- <item>spriteimage.timer.energy.11</item>
- <item>spriteimage.timer.energy.10</item>
- <item>spriteimage.timer.energy.09</item>
- <item>spriteimage.timer.energy.08</item>
- <item>spriteimage.timer.energy.07</item>
- <item>spriteimage.timer.energy.06</item>
- <item>spriteimage.timer.energy.05</item>
- <item>spriteimage.timer.energy.04</item>
- <item>spriteimage.timer.energy.03</item>
- <item>spriteimage.timer.energy.02</item>
- <item>spriteimage.timer.energy.01</item>
- </array>
- <array name="money.array">
- <item>spriteimage.timer.money.15</item>
- <item>spriteimage.timer.money.14</item>
- <item>spriteimage.timer.money.13</item>
- <item>spriteimage.timer.money.12</item>
- <item>spriteimage.timer.money.11</item>
- <item>spriteimage.timer.money.10</item>
- <item>spriteimage.timer.money.09</item>
- <item>spriteimage.timer.money.08</item>
- <item>spriteimage.timer.money.07</item>
- <item>spriteimage.timer.money.06</item>
- <item>spriteimage.timer.money.05</item>
- <item>spriteimage.timer.money.04</item>
- <item>spriteimage.timer.money.03</item>
- <item>spriteimage.timer.money.02</item>
- <item>spriteimage.timer.money.01</item>
- </array>
- <array name="bossHitPoints.array">
- <item>spriteimage.boss.hitpoints.09</item>
- <item>spriteimage.boss.hitpoints.08</item>
- <item>spriteimage.boss.hitpoints.07</item>
- <item>spriteimage.boss.hitpoints.06</item>
- <item>spriteimage.boss.hitpoints.05</item>
- <item>spriteimage.boss.hitpoints.04</item>
- <item>spriteimage.boss.hitpoints.03</item>
- <item>spriteimage.boss.hitpoints.02</item>
- <item>spriteimage.boss.hitpoints.01</item>
- </array>
- <!-- Brains -->
- <instance name="dumb.brain" class="worm.brains.DumbBrainFeature" avoidanceFactor="0.25" />
- <instance name="clever.brain" class="worm.brains.SmartBrainFeature" avoidanceFactor="0.5" baseFactor="0.5" defaultFactor="1.0"/>
- <instance name="tactical.brain" class="worm.brains.TacticalBrainFeature" avoidanceFactor="1.0" baseFactor="1.0" factoryFactor="1.5" turretFactor="2.0" heavyTurretFactor="1.25"/>
- <instance name="unit.brain" class="worm.brains.UnitBrainFeature"
- gidletWeight="1.0"
- gidrahWeight="32.0"
- angryGidrahWeight="64.0"
- bossWeight="128.0"
- />
- <instance name="tank.brain" class="worm.brains.UnitBrainFeature"
- gidletWeight="16.0"
- gidrahWeight="1.0"
- angryGidrahWeight="4.0"
- bossWeight="16.0"
- />
- <instance name="drone.brain" class="worm.brains.DroneBrainFeature" baseValue="7500.0" valuableFactor="2.0" distanceFactor="128.0"/>
- <instance name="boss.brain" class="worm.brains.DumbBrainFeature" avoidanceFactor="0.0" />
- <instance
- name="gidrah.player"
- class="com.shavenpuppy.jglib.sound.SoundPlayer"
- sources="6"
- autocreated="true"
- />
- <layers name="arrow.north.layers">
- <sprite layer="13" sublayer="0" offset="0,0" animation="spawnpoint.north.back.animation" />
- <sprite layer="14" sublayer="0" offset="0,0" animation="spawnpoint.north.animation" />
- </layers>
- <layers name="arrow.south.layers">
- <sprite layer="13" sublayer="0" offset="0,0" animation="spawnpoint.south.back.animation" />
- <sprite layer="14" sublayer="0" offset="0,0" animation="spawnpoint.south.animation" />
- </layers>
- <layers name="arrow.east.layers">
- <sprite layer="13" sublayer="0" offset="0,0" animation="spawnpoint.east.back.animation" />
- <sprite layer="14" sublayer="0" offset="0,0" animation="spawnpoint.east.animation" />
- </layers>
- <layers name="arrow.west.layers">
- <sprite layer="13" sublayer="0" offset="0,0" animation="spawnpoint.west.back.animation" />
- <sprite layer="14" sublayer="0" offset="0,0" animation="spawnpoint.west.animation" />
- </layers>
- <layers name="arrow.northeast.layers">
- <sprite layer="13" sublayer="0" offset="0,0" animation="spawnpoint.northeast.back.animation" />
- <sprite layer="14" sublayer="0" offset="0,0" animation="spawnpoint.northeast.animation" />
- </layers>
- <layers name="arrow.southeast.layers">
- <sprite layer="13" sublayer="0" offset="0,0" animation="spawnpoint.southeast.back.animation" />
- <sprite layer="14" sublayer="0" offset="0,0" animation="spawnpoint.southeast.animation" />
- </layers>
- <layers name="arrow.southwest.layers">
- <sprite layer="13" sublayer="0" offset="0,0" animation="spawnpoint.southwest.back.animation" />
- <sprite layer="14" sublayer="0" offset="0,0" animation="spawnpoint.southwest.animation" />
- </layers>
- <layers name="arrow.northwest.layers">
- <sprite layer="13" sublayer="0" offset="0,0" animation="spawnpoint.northwest.back.animation" />
- <sprite layer="14" sublayer="0" offset="0,0" animation="spawnpoint.northwest.animation" />
- </layers>
- <layers name="arrow.midspawner.layers">
- <sprite layer="13" sublayer="0" offset="1,-30" animation="spawnpoint.north.back.animation" />
- <sprite layer="14" sublayer="0" offset="1,-30" animation="spawnpoint.north.animation" />
- <sprite layer="13" sublayer="0" offset="0,31" animation="spawnpoint.south.back.animation" />
- <sprite layer="14" sublayer="0" offset="0,31" animation="spawnpoint.south.animation" />
- <sprite layer="13" sublayer="0" offset="-30,0" animation="spawnpoint.east.back.animation" />
- <sprite layer="14" sublayer="0" offset="-30,0" animation="spawnpoint.east.animation" />
- <sprite layer="13" sublayer="0" offset="31,1" animation="spawnpoint.west.back.animation" />
- <sprite layer="14" sublayer="0" offset="31,1" animation="spawnpoint.west.animation" />
- </layers>
- <!-- Spotlight texture -->
- <instance
- name="edgefade.image"
- class="worm.InterpolatorImageResource"
- type="luminance_alpha"
- size="64"
- interpolator="oldcosine"
- />
- <texture
- name="edgefade.texture"
- url="resource:edgefade.image"
- dst="GL_RGBA"
- target="GL_TEXTURE_2D"
- min="GL_LINEAR_MIPMAP_NEAREST"
- mag="GL_LINEAR"
- wrap="GL_TRUE"
- />
- <!-- GUI resources -->
- <include resource="colours.xml" />
- <include resource="gui.xml" />
- <include resource="gui-levels.xml" />
- <include resource="gui-story.xml" />
- <include resource="gui-game.xml" />
-
- <!--
- <include resource="gui-editor.xml" />
- -->
- <include resource="victory.xml" />
- <!-- Animation -->
- <include resource="animation.xml" />
- <!-- Emitters -->
- <include resource="emitters.xml" />
- <!-- Buildings -->
- <include resource="buildings.xml" />
- <!-- Weapons -->
- <include resource="weapons.xml" />
- <!-- Powerups -->
- <include resource="powerups.xml" />
- <!-- Characters -->
- <include resource="characters.xml" />
- <!-- Worlds -->
- <include resource="worlds.xml" />
- <!-- Gidrahs -->
- <include resource="gidrahs.xml" />
- <!-- Units -->
- <include resource="units.xml" />
- <!-- Tiles -->
- <include resource="tiles.xml" />
- <!-- Mousepointers -->
- <include resource="mousepointers.xml" />
- <!-- Medals -->
- <include resource="medals.xml" />
- <!-- Hints -->
- <include resource="hints.xml" />
- <!-- Research -->
- <include resource="research.xml" />
- <!-- Sounds -->
- <include resource="sounds.xml" />
- <!-- Sprites -->
- <include resource="sprites.xml" />
- <!-- Endless mode -->
- <include resource="endless.xml" />
- <!-- Survival mode -->
- <include resource="survival.xml" />
- <!-- Xmas mode -->
- <include resource="xmas.xml" />
- <!-- Ranks -->
- <include resource="ranks.xml" />
- <!-- Basic game config -->
- <include resource="config.xml" />
- <!-- Bribes -->
- <include resource="bribes.xml" />
- </resources>
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