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- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <!-- Basic game configuration specified here in a single file for easy modding-->
- <resources>
- <instance
- name="gameconfiguration"
- class="worm.GameConfiguration"
- title="Default"
- saucerInterval="=20 * 60"
- nextSaucerInterval="=1 * 60"
- initialLevelDelayFactor="10.0"
- longDelay="240"
- spawnpointDelayAdjust="120"
- spawnDelay="90"
- builtBuildingsValueThreshold="1000"
- bankFactor="1.25"
- normalInitialMoney="500"
- difficultyFactor="17500.0"
- difficultyFactorPerLevel="1000.0"
- repairCost="0.1"
- endlessDifficultyCreep="0.03125"
- centralDifficultyAdjustPerLevel="0.00625"
- difficultyAdjustmentFactor="-0.25"
-
- survivalWaveLengthTimeAdjust="=60 * 60"
- survivalWaveLengthTimeOffset="=3 * 60 * 60"
- survivalWaveLength="8"
- survivalSpawnpointSpawnInterval="=90 * 60"
- survivalSpawnpointSpawnIntervalAdjust="=90 * 60"
- baseMaxSurvivalSpawnpoints="1"
- survivalSpawnpointsPerMapSize="16"
- survivalCrystalInterval="=60 * 60"
- survivalCrystalIntervalAdjust="=2 * 60"
- survivalBossInterval="=5 * 60 * 60"
- survivalBossIntervalAdjust="=3 * 60 * 60"
- survivalDifficultyAdjuster="=1.0 / 16.0"
- survivalGidrahUnlockInterval="{30, 40, 50, 60}"
- survivalGidrahUnlockIntervalAdjust="{10, 10, 10, 10}"
- survivalModeDifficultyFactors="{50000.0, 60000.0, 70000.0, 75000.0, 80000.0}"
- survivalInitialMoney="{2500, 3000, 3500, 4000, 4500}"
-
- crystalAgitationFactor="0.0000125"
-
- xmasCrystalInterval="=60 * 60"
- xmasCrystalIntervalAdjust="=1 * 60"
- xmasInitialMoney="1000"
- xmasDifficultyFactor="35000"
-
- difficultyAttempts="{0.0, -0.125, -0.25, -0.375, -0.5, -0.75, -1.0, -1.5}"
- scavengeRate="{0.1, 0.15, 0.2}"
- />
- </resources>
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