TITLES.H 3.0 KB

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  1. /*
  2. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
  3. SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
  4. END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
  5. ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
  6. IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
  7. SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
  8. FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
  9. CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
  10. AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
  11. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
  12. */
  13. /*
  14. * $Source: f:/miner/source/main/rcs/titles.h $
  15. * $Revision: 2.0 $
  16. * $Author: john $
  17. * $Date: 1995/02/27 11:27:40 $
  18. *
  19. * .
  20. *
  21. * $Log: titles.h $
  22. * Revision 2.0 1995/02/27 11:27:40 john
  23. * New version 2.0, which has no anonymous unions, builds with
  24. * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
  25. *
  26. * Revision 1.12 1995/02/02 12:23:29 john
  27. * Made between level saves have picture.
  28. *
  29. * Revision 1.11 1995/01/21 16:27:11 matt
  30. * Made endlevel briefing work with missions
  31. *
  32. * Revision 1.10 1995/01/20 22:48:02 matt
  33. * Mission system implemented, though imcompletely
  34. *
  35. * Revision 1.9 1994/12/07 19:14:07 matt
  36. * Kill briefing screen disable switch for release version
  37. *
  38. * Revision 1.8 1994/11/21 16:40:24 matt
  39. * Added prototype
  40. *
  41. * Revision 1.7 1994/11/05 14:05:54 john
  42. * Fixed fade transitions between all screens by making gr_palette_fade_in and out keep
  43. * track of whether the palette is faded in or not. Then, wherever the code needs to fade out,
  44. * it just calls gr_palette_fade_out and it will fade out if it isn't already. The same with fade_in.
  45. * This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc.
  46. *
  47. * Revision 1.6 1994/11/01 17:57:48 mike
  48. * Briefing screens.
  49. *
  50. * Revision 1.5 1994/10/31 22:28:04 mike
  51. * briefing screens
  52. *
  53. * Revision 1.4 1994/09/16 16:14:31 john
  54. * Added acrade sequencing.
  55. *
  56. * Revision 1.3 1994/06/22 00:26:53 matt
  57. * Added support for Interplay's animating title sequence
  58. *
  59. * Revision 1.2 1994/06/17 12:13:36 john
  60. * More newdemo stuff; made editor->game transition start in slew mode.
  61. *
  62. * Revision 1.1 1994/06/17 10:50:12 john
  63. * Initial revision
  64. *
  65. *
  66. */
  67. #ifndef _TITLES_H
  68. #define _TITLES_H
  69. #ifndef RELEASE
  70. extern int Skip_briefing_screens;
  71. #else
  72. #define Skip_briefing_screens 0
  73. #endif
  74. extern char Briefing_text_filename[13];
  75. extern char Ending_text_filename[13];
  76. extern int show_title_screen( char * filename, int allow_keys );
  77. extern int show_briefing_screen( char * filename, int allow_keys );
  78. extern show_title_flick(char *name, int allow_keys );
  79. extern void do_briefing_screens(int level_num);
  80. extern void do_end_game(void);
  81. extern char * get_briefing_screen( int level_num );
  82. #endif
  83.