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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/titles.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:27:40 $
- *
- * .
- *
- * $Log: titles.h $
- * Revision 2.0 1995/02/27 11:27:40 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.12 1995/02/02 12:23:29 john
- * Made between level saves have picture.
- *
- * Revision 1.11 1995/01/21 16:27:11 matt
- * Made endlevel briefing work with missions
- *
- * Revision 1.10 1995/01/20 22:48:02 matt
- * Mission system implemented, though imcompletely
- *
- * Revision 1.9 1994/12/07 19:14:07 matt
- * Kill briefing screen disable switch for release version
- *
- * Revision 1.8 1994/11/21 16:40:24 matt
- * Added prototype
- *
- * Revision 1.7 1994/11/05 14:05:54 john
- * Fixed fade transitions between all screens by making gr_palette_fade_in and out keep
- * track of whether the palette is faded in or not. Then, wherever the code needs to fade out,
- * it just calls gr_palette_fade_out and it will fade out if it isn't already. The same with fade_in.
- * This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc.
- *
- * Revision 1.6 1994/11/01 17:57:48 mike
- * Briefing screens.
- *
- * Revision 1.5 1994/10/31 22:28:04 mike
- * briefing screens
- *
- * Revision 1.4 1994/09/16 16:14:31 john
- * Added acrade sequencing.
- *
- * Revision 1.3 1994/06/22 00:26:53 matt
- * Added support for Interplay's animating title sequence
- *
- * Revision 1.2 1994/06/17 12:13:36 john
- * More newdemo stuff; made editor->game transition start in slew mode.
- *
- * Revision 1.1 1994/06/17 10:50:12 john
- * Initial revision
- *
- *
- */
- #ifndef _TITLES_H
- #define _TITLES_H
- #ifndef RELEASE
- extern int Skip_briefing_screens;
- #else
- #define Skip_briefing_screens 0
- #endif
- extern char Briefing_text_filename[13];
- extern char Ending_text_filename[13];
- extern int show_title_screen( char * filename, int allow_keys );
- extern int show_briefing_screen( char * filename, int allow_keys );
- extern show_title_flick(char *name, int allow_keys );
- extern void do_briefing_screens(int level_num);
- extern void do_end_game(void);
- extern char * get_briefing_screen( int level_num );
- #endif
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