Catacomb (1989) by Softdisk Publishing

Richard Mandel e657bc3aa8 Catacomb open source release. 10 years ago
CATACOMB.PAS e657bc3aa8 Catacomb open source release. 10 years ago
CATASM.ASM e657bc3aa8 Catacomb open source release. 10 years ago
CAT_PLAY.PAS e657bc3aa8 Catacomb open source release. 10 years ago
CGADATA.PAS e657bc3aa8 Catacomb open source release. 10 years ago
CGAPICS.OBJ e657bc3aa8 Catacomb open source release. 10 years ago
CGASCR.PAS e657bc3aa8 Catacomb open source release. 10 years ago
COPYING e657bc3aa8 Catacomb open source release. 10 years ago
CTRLIB.PAS e657bc3aa8 Catacomb open source release. 10 years ago
EGADATA.PAS e657bc3aa8 Catacomb open source release. 10 years ago
EGAPICS.OBJ e657bc3aa8 Catacomb open source release. 10 years ago
ENDSCR.OBJ e657bc3aa8 Catacomb open source release. 10 years ago
MAKECAT.BAT e657bc3aa8 Catacomb open source release. 10 years ago
OBJECTS.PAS e657bc3aa8 Catacomb open source release. 10 years ago
README.md e657bc3aa8 Catacomb open source release. 10 years ago
SOUNDLIB.ASM e657bc3aa8 Catacomb open source release. 10 years ago
SPKLIB.PAS e657bc3aa8 Catacomb open source release. 10 years ago
TITLESCR.OBJ e657bc3aa8 Catacomb open source release. 10 years ago
VGAPALET.OBJ e657bc3aa8 Catacomb open source release. 10 years ago

README.md

Catacomb

This repository contains the source code for Catacomb. The source code is designed for Borland Turbo Pascal 5.5 and compiled fine at the time of the release. Use MAKECAT.BAT to compile.

It is released under the GNU GPLv2. Please see COPYING for license details.

This release does not affect the licensing for the game data files. Although they are a part of the free Gamer's Edge Sampler, this release does not include the right to commercially exploit the game data and the original copyright terms continue to hold.

Furthermore, the OBJ files included in this repository for your convenience are considered game data and shall not be commercially exploited. You are allowed to use (link) these non-free resources as an exception to the GPL for the purposes of running the original game. You may distribute such program following the terms of the GNU GPL to the maximum extent possible.

Compile options

The game can be made to record a demo file (DEMO.CAT) by uncommenting the block in CATACOMB.PAS with 'playmode:=demosave;'.

There also exists an editor mode which can be enabled by removing the SAMPLER define at the top of CATACOMB.PAS. At the demo sequence press E to access the editor. Note that the editor requires and creates uncompressed level data, so if done correctly the level data will be scrambled until you open the editor.