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- LIST D
- *MAKE ABS GAMEL
- *MAKE @echo .
- *MAKE @echo .
- *MAKE !if $d(WORK)
- *MAKE WORK=WORK.INC
- *MAKE !endif
- *MAKE !if $d(LABEL)
- *MAKE LABEL=LABEL.INC
- *MAKE !endif
- *MAKE !if $d(NEO_GEO)
- *MAKE NEO_GEO=NEO_GEO.INC
- *MAKE !endif
- *MAKE !if $d(MACRO)
- *MAKE MACRO=MACRO.INC
- *MAKE !endif
- *MAKE !if $d(SCODE)
- *MAKE SCODE=SCODE.INC
- *MAKE !endif
- *MAKE !if $d(ACT_No)
- *MAKE ACT_No=ACT_No.INC
- *MAKE !endif
- *MAKE !if $d(EASY_MAC)
- *MAKE EASY_MAC=EASY_MAC.INC
- *MAKE !endif
- *MAKE !if $d(SYS)
- *MAKE SYS=SYS.INC
- *MAKE !endif
- *MAKE !if $d(HERO_TBL)
- *MAKE HERO_TBL=HERO_TBL.INC
- *MAKE !endif
- *MAKE !if $d(HK3_TBL)
- *MAKE HK3_TBL=HK3_TBL.INC
- *MAKE !endif
- SECT GAMES=05000H
- SECT GAME=05400H
- SECT MESS=3AE00H
- COMMON WORK=100000H
- INDEX ?A5,WORK,8000H
- LOAD SYS
- LOAD VECTOR
- LOAD PHASE,EASY,GAME_DSP
- LOAD MAIN,PAUSE,STORY,START
- LOAD BACK,SELECT
- LOAD DUMMY,DM_TBL
- LOAD DEMO_CML,RANK,CARD,BONUS,BSEL,MOVE,HOW
- LOAD HIT,ACT_SUB,GAME_SUB
- LOAD MESSAGE,LANG
- *MAKE !if 0
- LOAD WORK
- *MAKE !endif
- *MAKE WORK.OBJ: WORK.SRC LABEL.INC WORK.INC
- *MAKE $(ASM) WORK,WORK,WORK /D/-T/CASE
- *MAKE @echo .
- *MAKE @echo .
- *MAKE $(LOD) @WORK,WORK,NUL
- *MAKE @echo .
- *MAKE @echo .
- PUBLIC CH_TABLE=26000H
- END
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