GAME.CMD 1.1 KB

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  1. LIST D
  2. *MAKE ABS GAMEL
  3. *MAKE @echo .
  4. *MAKE @echo .
  5. *MAKE !if $d(WORK)
  6. *MAKE WORK=WORK.INC
  7. *MAKE !endif
  8. *MAKE !if $d(LABEL)
  9. *MAKE LABEL=LABEL.INC
  10. *MAKE !endif
  11. *MAKE !if $d(NEO_GEO)
  12. *MAKE NEO_GEO=NEO_GEO.INC
  13. *MAKE !endif
  14. *MAKE !if $d(MACRO)
  15. *MAKE MACRO=MACRO.INC
  16. *MAKE !endif
  17. *MAKE !if $d(SCODE)
  18. *MAKE SCODE=SCODE.INC
  19. *MAKE !endif
  20. *MAKE !if $d(ACT_No)
  21. *MAKE ACT_No=ACT_No.INC
  22. *MAKE !endif
  23. *MAKE !if $d(EASY_MAC)
  24. *MAKE EASY_MAC=EASY_MAC.INC
  25. *MAKE !endif
  26. *MAKE !if $d(SYS)
  27. *MAKE SYS=SYS.INC
  28. *MAKE !endif
  29. *MAKE !if $d(HERO_TBL)
  30. *MAKE HERO_TBL=HERO_TBL.INC
  31. *MAKE !endif
  32. *MAKE !if $d(HK3_TBL)
  33. *MAKE HK3_TBL=HK3_TBL.INC
  34. *MAKE !endif
  35. SECT GAMES=05000H
  36. SECT GAME=05400H
  37. SECT MESS=3AE00H
  38. COMMON WORK=100000H
  39. INDEX ?A5,WORK,8000H
  40. LOAD SYS
  41. LOAD VECTOR
  42. LOAD PHASE,EASY,GAME_DSP
  43. LOAD MAIN,PAUSE,STORY,START
  44. LOAD BACK,SELECT
  45. LOAD DUMMY,DM_TBL
  46. LOAD DEMO_CML,RANK,CARD,BONUS,BSEL,MOVE,HOW
  47. LOAD HIT,ACT_SUB,GAME_SUB
  48. LOAD MESSAGE,LANG
  49. *MAKE !if 0
  50. LOAD WORK
  51. *MAKE !endif
  52. *MAKE WORK.OBJ: WORK.SRC LABEL.INC WORK.INC
  53. *MAKE $(ASM) WORK,WORK,WORK /D/-T/CASE
  54. *MAKE @echo .
  55. *MAKE @echo .
  56. *MAKE $(LOD) @WORK,WORK,NUL
  57. *MAKE @echo .
  58. *MAKE @echo .
  59. PUBLIC CH_TABLE=26000H
  60. END
  61.