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- # Microsoft Developer Studio Project File - Name="artmdl" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) External Target" 0x0106
- CFG=artmdl - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "artmdl.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "artmdl.mak" CFG="artmdl - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "artmdl - Win32 Release" (based on "Win32 (x86) External Target")
- !MESSAGE "artmdl - Win32 Debug" (based on "Win32 (x86) External Target")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath "Desktop"
- # PROP WCE_FormatVersion ""
- !IF "$(CFG)" == "artmdl - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "artmdl___Win32_Release"
- # PROP BASE Intermediate_Dir "artmdl___Win32_Release"
- # PROP BASE Cmd_Line "NMAKE /f artmdl.mak"
- # PROP BASE Rebuild_Opt "/a"
- # PROP BASE Target_File "artmdl.exe"
- # PROP BASE Bsc_Name "artmdl.bsc"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "artmdl___Win32_Release"
- # PROP Intermediate_Dir "artmdl___Win32_Release"
- # PROP Cmd_Line "NMAKE artmdl"
- # PROP Rebuild_Opt ""
- # PROP Bsc_Name ""
- # PROP Target_Dir ""
- !ELSEIF "$(CFG)" == "artmdl - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "artmdl___Win32_Debug"
- # PROP BASE Intermediate_Dir "artmdl___Win32_Debug"
- # PROP BASE Cmd_Line "NMAKE /f artmdl.mak"
- # PROP BASE Rebuild_Opt "/a"
- # PROP BASE Target_File "artmdl.exe"
- # PROP BASE Bsc_Name "artmdl.bsc"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "artmdl___Win32_Debug"
- # PROP Intermediate_Dir "artmdl___Win32_Debug"
- # PROP Cmd_Line "NMAKE artmdl"
- # PROP Rebuild_Opt ""
- # PROP Bsc_Name ""
- # PROP Target_Dir ""
- !ENDIF
- # Begin Target
- # Name "artmdl - Win32 Release"
- # Name "artmdl - Win32 Debug"
- !IF "$(CFG)" == "artmdl - Win32 Release"
- !ELSEIF "$(CFG)" == "artmdl - Win32 Debug"
- !ENDIF
- # Begin Source File
- SOURCE=.\Artwork\256\defaultinputmap.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\dialog.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\helppane.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\inputmappane.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\loadoutpane.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\MessageOfTheDayDefault.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\partinfo.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\pointertext.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\SquadsScreen.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\teamscreen.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\test.mdl
- # End Source File
- # Begin Source File
- SOURCE=.\Artwork\256\ZoneClubScreen.mdl
- # End Source File
- # End Target
- # End Project
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