RPG.TXT 3.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. My Life as a RPGer'
  2. By: Mark R. Percival
  3. I absolutely love to talk about "the old days" of personal
  4. computers. I am also keenly aware that often when I do, I am the
  5. person who is most interested in what I have to say. So please
  6. allow me to indulge myself and I'll try to keep this short. I do
  7. believe that this will help anyone reading this to understand why
  8. I feel the way I do about these games. Looking back on it now I
  9. can see how Richard Garriott's, Akalabeth played a key role in my
  10. RPG interest. Booting it up today, there is almost nothing to
  11. the game. But in its day it was a phenomena.
  12. In 1977 I was a student at Dawson College here in Montreal. I
  13. hung out with the "computer center geeks" at the Richeleau
  14. Campus. This site was located a few miles from the main computer
  15. center and had six DEC Writer terminal's (paper fed) that were
  16. connected to the Perkin Elmer mini computer at the main campus
  17. via a 300 baud line. The computer center operator, Jim, happened
  18. upon a tape of the source code for the Colossal Caves Adventure
  19. by Willie Crowthers. Jim modified the code so that it would run
  20. on the schools mini and he would allow the geeks to play after
  21. hours (5PM-10PM). It was the best; running around the cave,
  22. grabbing treasures while being chased by dwarves armed with
  23. knives.
  24. In the summer of 1979, my best friend (and fellow geek) Pete,
  25. bought an Apple II+ computer with what he saved with his summer
  26. job. I had never seen a home computer before and I was stunned
  27. by what its capabilities. We spent many a night at his place,
  28. loading games off cassette tapes and playing such gems as
  29. "Lemonade Stand" all night.
  30. I guess it was sometime in 1980 that Pete and I went to the
  31. local computer store (also a popular geek hangout) to check out
  32. prices on floppy disk drives. Crowded around one of the
  33. computers were all the salespeople playing the latest game. This
  34. game was Akalabeth by Lord British (aka Richard Garriott). We
  35. scraped together enough money (I seem to remember $40 being the
  36. price) and bought a cassette copy. There wasn't much to the
  37. packaging for the game. A small manual and the cassette in a zip
  38. lock bag was all you got. But the game was brilliant, there was
  39. nothing else like it. Nobody (at least that I'm aware of) had
  40. done a 3D dungeon before. Being written in Basic, we could list
  41. it, see how it worked and even modify it to suit our whims. A
  42. favorite was to change our Rapier from a 1-10 damage weapon to a
  43. "Rapier of Destruction", doing 1-1000 damage instead. It was
  44. kind of cool blowing away a Balrog with a single hit.
  45. Pete did get his floppy disk drive that summer and the next
  46. summer he picked up a second disk drive and a printer. 1981 was
  47. also the year I managed to get enough cash together to buy my own
  48. Apple II and disk drive. That fall Pete, Jim and myself chipped
  49. in on Ultima, the latest offering from Lord British. Again, we
  50. were blown away by the game, and it created the standard that all
  51. RPG games would be measured against for some time to come.
  52. The following year, Pete moved to Toronto. I kept up with the
  53. Ultima releases until 1987 when my Apple died. Recently however,
  54. I've rediscovered Ultima and have purchased the Ultima I-VI CD
  55. and joined the Ultima Dragons Internet Chapter. I am replaying
  56. the entire series (currently at Ultima II) and am looking forward
  57. to Ultima V (I never finished that one).
  58. It was kind of neat in the beginning and I'm really glad I was
  59. there.