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- My Life as a RPGer'
- By: Mark R. Percival
-
- I absolutely love to talk about "the old days" of personal
- computers. I am also keenly aware that often when I do, I am the
- person who is most interested in what I have to say. So please
- allow me to indulge myself and I'll try to keep this short. I do
- believe that this will help anyone reading this to understand why
- I feel the way I do about these games. Looking back on it now I
- can see how Richard Garriott's, Akalabeth played a key role in my
- RPG interest. Booting it up today, there is almost nothing to
- the game. But in its day it was a phenomena.
- In 1977 I was a student at Dawson College here in Montreal. I
- hung out with the "computer center geeks" at the Richeleau
- Campus. This site was located a few miles from the main computer
- center and had six DEC Writer terminal's (paper fed) that were
- connected to the Perkin Elmer mini computer at the main campus
- via a 300 baud line. The computer center operator, Jim, happened
- upon a tape of the source code for the Colossal Caves Adventure
- by Willie Crowthers. Jim modified the code so that it would run
- on the schools mini and he would allow the geeks to play after
- hours (5PM-10PM). It was the best; running around the cave,
- grabbing treasures while being chased by dwarves armed with
- knives.
- In the summer of 1979, my best friend (and fellow geek) Pete,
- bought an Apple II+ computer with what he saved with his summer
- job. I had never seen a home computer before and I was stunned
- by what its capabilities. We spent many a night at his place,
- loading games off cassette tapes and playing such gems as
- "Lemonade Stand" all night.
- I guess it was sometime in 1980 that Pete and I went to the
- local computer store (also a popular geek hangout) to check out
- prices on floppy disk drives. Crowded around one of the
- computers were all the salespeople playing the latest game. This
- game was Akalabeth by Lord British (aka Richard Garriott). We
- scraped together enough money (I seem to remember $40 being the
- price) and bought a cassette copy. There wasn't much to the
- packaging for the game. A small manual and the cassette in a zip
- lock bag was all you got. But the game was brilliant, there was
- nothing else like it. Nobody (at least that I'm aware of) had
- done a 3D dungeon before. Being written in Basic, we could list
- it, see how it worked and even modify it to suit our whims. A
- favorite was to change our Rapier from a 1-10 damage weapon to a
- "Rapier of Destruction", doing 1-1000 damage instead. It was
- kind of cool blowing away a Balrog with a single hit.
- Pete did get his floppy disk drive that summer and the next
- summer he picked up a second disk drive and a printer. 1981 was
- also the year I managed to get enough cash together to buy my own
- Apple II and disk drive. That fall Pete, Jim and myself chipped
- in on Ultima, the latest offering from Lord British. Again, we
- were blown away by the game, and it created the standard that all
- RPG games would be measured against for some time to come.
- The following year, Pete moved to Toronto. I kept up with the
- Ultima releases until 1987 when my Apple died. Recently however,
- I've rediscovered Ultima and have purchased the Ultima I-VI CD
- and joined the Ultima Dragons Internet Chapter. I am replaying
- the entire series (currently at Ultima II) and am looking forward
- to Ultima V (I never finished that one).
- It was kind of neat in the beginning and I'm really glad I was
- there.
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