StdAfx.h 1.6 KB

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  1. /* Copyright (c) 2002-2012 Croteam Ltd.
  2. This program is free software; you can redistribute it and/or modify
  3. it under the terms of version 2 of the GNU General Public License as published by
  4. the Free Software Foundation
  5. This program is distributed in the hope that it will be useful,
  6. but WITHOUT ANY WARRANTY; without even the implied warranty of
  7. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  8. GNU General Public License for more details.
  9. You should have received a copy of the GNU General Public License along
  10. with this program; if not, write to the Free Software Foundation, Inc.,
  11. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
  12. // stdafx.h : include file for standard system include files,
  13. // or project specific include files that are used frequently, but
  14. // are changed infrequently
  15. //
  16. #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
  17. #include <afxwin.h> // MFC core and standard components
  18. #include <afxext.h> // MFC extensions
  19. #include <afxadv.h>
  20. #include <afxole.h>
  21. #ifndef _AFX_NO_AFXCMN_SUPPORT
  22. #include <afxcmn.h> // MFC support for Windows Common Controls
  23. #endif // _AFX_NO_AFXCMN_SUPPORT
  24. #include <htmlhelp.h>
  25. #define ENGINE_INTERNAL 1
  26. #include <EngineGUI/EngineGUI.h>
  27. #include <Engine/GameShell.h>
  28. #include <Engine/Base/ChangeableRT.h>
  29. #include <Engine/Base/UpdateableRT.h>
  30. #include <Engine/Terrain/Terrain.h>
  31. #include <Engine/Terrain/TerrainMisc.h>
  32. #include "WorldEditor.h"
  33. #pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")