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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- // stdafx.h : include file for standard system include files,
- // or project specific include files that are used frequently, but
- // are changed infrequently
- //
- #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
- #include <afxwin.h> // MFC core and standard components
- #include <afxext.h> // MFC extensions
- #include <afxadv.h>
- #include <afxole.h>
- #ifndef _AFX_NO_AFXCMN_SUPPORT
- #include <afxcmn.h> // MFC support for Windows Common Controls
- #endif // _AFX_NO_AFXCMN_SUPPORT
- #include <htmlhelp.h>
- #define ENGINE_INTERNAL 1
- #include <EngineGUI/EngineGUI.h>
- #include <Engine/GameShell.h>
- #include <Engine/Base/ChangeableRT.h>
- #include <Engine/Base/UpdateableRT.h>
- #include <Engine/Terrain/Terrain.h>
- #include <Engine/Terrain/TerrainMisc.h>
- #include "WorldEditor.h"
- #pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
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