tile.png.import 802 B

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  1. [remap]
  2. importer="texture"
  3. type="CompressedTexture2D"
  4. uid="uid://wfmuedcoraq8"
  5. path.s3tc="res://.godot/imported/tile.png-8644383a6c109d9e066d6d3d1e5f8130.s3tc.ctex"
  6. metadata={
  7. "imported_formats": ["s3tc_bptc"],
  8. "vram_texture": true
  9. }
  10. [deps]
  11. source_file="res://textures/tile.png"
  12. dest_files=["res://.godot/imported/tile.png-8644383a6c109d9e066d6d3d1e5f8130.s3tc.ctex"]
  13. [params]
  14. compress/mode=2
  15. compress/high_quality=false
  16. compress/lossy_quality=0.7
  17. compress/hdr_compression=1
  18. compress/normal_map=0
  19. compress/channel_pack=0
  20. mipmaps/generate=true
  21. mipmaps/limit=-1
  22. roughness/mode=0
  23. roughness/src_normal=""
  24. process/fix_alpha_border=true
  25. process/premult_alpha=false
  26. process/normal_map_invert_y=false
  27. process/hdr_as_srgb=false
  28. process/hdr_clamp_exposure=false
  29. process/size_limit=0
  30. detect_3d/compress_to=0