Historique des commits

Auteur SHA1 Message Date
  Trey Del Bonis 78cb1147b9 game: removed old debug platform that no longer makes sense il y a 3 mois
  Trey Del Bonis d0485ca39e game: rework player node tree to reflect in-engine collision shapes il y a 3 mois
  Trey Del Bonis c62f585e17 game: applied some changes from Godot 4.3 il y a 3 mois
  Trey Del Bonis 7702a2cdfa core, gdio: rework chunk rerendering to limit count frame il y a 1 an
  Trey Del Bonis 3e7105585e game: remove disabled mesh from block prefab and move player spawn location il y a 1 an
  Trey Del Bonis 53d9dfe11c core, game, gdio: added more blocks to world instantiator, exposed in editor il y a 1 an
  Trey Del Bonis 0a1e62890f game: added a sky and SSAO, and tweaked some lighting il y a 1 an
  Trey Del Bonis 4229475e8f game: added crosshair il y a 1 an
  Trey Del Bonis 2fed002a8a game, gdio: added UI text for player position and selected block il y a 1 an
  Trey Del Bonis f39671fa77 game, gdio: fixed chunk meshing and fixed collisder and selection block alignment il y a 1 an
  Trey Del Bonis 89090abbb8 core, game, gdio: more chunk meshing work, added tiles texture il y a 1 an
  Trey Del Bonis 652c1cf283 game: added base Godot game client il y a 1 an