A 3D card game, where all the players are trying to grab the Rose and keep it for themselves. https://darkdimension.org/games/rue.html

Tom Tsagk 49b98ceb06 Update to version `0.0.3` 3 vuotta sitten
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include d062e5b122 Add rotating background on overlay cards, fix bug with win condition 3 vuotta sitten
src 28ceafad56 Minor changes for android 3 vuotta sitten
.gitignore 13a4b62ffa Make project easier to compile 3 vuotta sitten
LICENSE 1d8c85dd3c Update license to GPL-3 3 vuotta sitten
README.md ef12c7682f Update `README` with new build instructions 3 vuotta sitten
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README.md

Rue

A card game where all the players are sitting around a table. A rose appears on the table that moves around.

The aim of the game is for each player to have the rose in front of them at the end of the round. Each player can use cards that influence the rose’s movement.

This game is currently in Alpha and still under active development.

Visit its official page here: Rue by Dark Dimension

Build for Linux

Before building this game, you need to have the avdl compiler installed.

Then use the following commands to build it:

make
make install

By default, this will install the project at /usr/local. To change that, you have to supply a custom prefix value like below:

make prefix=/usr
make prefix=/usr install

To build the project as a standalone in a folder, without installing it, use the following commands instead:

make assetdir=

This last one will put a self-contained build at build/native/out.

Build for Windows

Unfortunately this is not very straightforward. When building the project on a Linux machine using make, the avdl compiler will create .c files of the source code. Those can then be used to compile the windows version, linked against windows libraries.

This is planned to be improved.

Build for Android

Before building this game, you need to have the avdl compiler installed. This works best ona Linux machine.

Use the following commands to build it:

make android

Once complete, and assuming no errors occur, there will be a few .c files located in build/android/objects. These files can then be put in the Android project inside avdl (located in engines/android), together with the assets, and be build.

The last step is not very automated, and is planned to be improved.