A 3D card game, where all the players are trying to grab the Rose and keep it for themselves. https://darkdimension.org/games/rue.html
Tom Tsagk 9aa0bae512 Add files to make auto builds on Ubuntu | 3 tahun lalu | |
---|---|---|
assets | 3 tahun lalu | |
debian | 3 tahun lalu | |
include | 3 tahun lalu | |
src | 3 tahun lalu | |
.gitignore | 3 tahun lalu | |
LICENSE | 3 tahun lalu | |
README.md | 3 tahun lalu | |
makefile | 3 tahun lalu |
A card game where all the players are sitting around a table. A rose appears on the table that moves around.
The aim of the game is for each player to have the rose in front of them at the end of the round. Each player can use cards that influence the rose’s movement.
This game is currently in Alpha and still under active development.
Visit its official page here: Rue by Dark Dimension
You can find this project packaged for the following Linux distributions:
Make sure to install the avdl project first.
Add the Personal Package Archives (PPA) to your system, then update repositories and install:
add-apt-repository ppa:darkdimension/rue
apt-get update
apt-get install rue
Note: These commands require root
permissions, usually aquired with
the sudo
command.
You can find this project in the Arch User Repository (AUR). Make sure to install the dependencies listed here:
https://aur.archlinux.org/packages/rue/
Using the command line, move to an empty directory and run:
git clone https://aur.archlinux.org/rue.git
makepkg
pacman -U rue-<version>-<arch>.pkg.tar.zst
Note: The command pacman -U
needs root
permissions, as it is
used to install packaged from a local file.
Before building this game, you need to have the avdl compiler installed.
Then use the following commands to build it:
make
make install
By default, this will install the project at /usr/local
. To change that, you
can supply a custom prefix
value like below:
make prefix=/usr
make prefix=/usr install
To build the project as a standalone in a folder, without installing it, use the following commands instead:
make assetdir=
This will put a self-contained build at build/native/out
.
Unfortunately this is not very straightforward. When building the project on a Linux machine using make
,
the avdl
compiler will create .c
files of the source code. Those can then be used to
compile the windows version, linked against windows libraries.
This is planned to be improved.
Before building this game, you need to have the avdl compiler installed. This works best on a Linux machine.
Use the following commands to build it:
make android
Once complete, and assuming no errors occur, there will be a few .c
files located in build/android/objects
.
These files can then be put in the Android project inside avdl (located in
engines/android
), together with the assets, and be build.
The last step is not very automated, and is planned to be improved.