video game made with sdl

Tom Tsagk 7f4c830708 Merge branch 'master' of https://notabug.org/tomtsagk/climb_top %!s(int64=6) %!d(string=hai) anos
engine @ bf903edade 6779357033 update engine %!s(int64=6) %!d(string=hai) anos
images 59e0c448b4 add new graphics, active button in main menu now shakes %!s(int64=6) %!d(string=hai) anos
.gitignore 46a6af887b add phony targets in makefile, adjust .gitignore for all future executables %!s(int64=6) %!d(string=hai) anos
.gitmodules 47dd060f68 add engine as submodule %!s(int64=6) %!d(string=hai) anos
README.md 4b232e1e0b add readme %!s(int64=6) %!d(string=hai) anos
game.h 91f4acfcbd init commit, player speed and gravity working %!s(int64=6) %!d(string=hai) anos
game_item.c c0c61cd7e6 new assets, template of first map and crystal %!s(int64=6) %!d(string=hai) anos
game_item.h 5761811f63 items now increase player's level %!s(int64=6) %!d(string=hai) anos
game_map.c c0c61cd7e6 new assets, template of first map and crystal %!s(int64=6) %!d(string=hai) anos
game_map.h 2a90ad3022 game map now has infinite-sized columns %!s(int64=6) %!d(string=hai) anos
game_math.c 378e52c30f fix collision bug, players can now walk on top of each other, but with rising platforms appeared %!s(int64=6) %!d(string=hai) anos
game_math.h f1558259c4 add collision to a general-purpose file for organisation %!s(int64=6) %!d(string=hai) anos
game_player.c 1c2b734682 fix collision-attack bug %!s(int64=6) %!d(string=hai) anos
game_player.h ba7ee8bdc8 reorganised player logic, remove RUN and HURT states as they were not in use %!s(int64=6) %!d(string=hai) anos
makefile 63ce3d7443 Merge branch 'main_menu' %!s(int64=6) %!d(string=hai) anos
world_game.c 5761811f63 items now increase player's level %!s(int64=6) %!d(string=hai) anos
world_menu.c 59e0c448b4 add new graphics, active button in main menu now shakes %!s(int64=6) %!d(string=hai) anos

README.md

to be used with the csdl game engine that I made, it's a test project for now