Tom Tsagk
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5049c7afa5
Make small changes on how shaders are handled, fix bug on Mali-720
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3 years ago |
Tom Tsagk
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f0cae79dfb
Allow android to pass key presses
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3 years ago |
Tom Tsagk
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80e1c349a4
Implement fix for older android devices, temporarily disable rising shader
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3 years ago |
Tom Tsagk
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8956e28b3b
Update shaders for android support
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3 years ago |
Tom Tsagk
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adcb2fd96a
Fix bug on big endian devices on android
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3 years ago |
Tom Tsagk
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27d09e859b
Update states, to support minimizing and closing the app
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3 years ago |
Tom Tsagk
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81cfe2abdd
Add ability to stop sounds on android
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3 years ago |
Tom Tsagk
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bc5fe3f000
Add initial implementation of audio in android
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3 years ago |
Tom Tsagk
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121c466a84
Temporarily increase fps
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3 years ago |
Tom Tsagk
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21052d293b
Fix to 30 frames per second, separate copying textures and meshes
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3 years ago |
Tom Tsagk
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9cc32426df
Assume OpenGL context exists only in `draw`, make `dd_clearColour` indirect
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3 years ago |
Tom Tsagk
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1afc79c685
Remove gamejolt and curl functionality, for now
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3 years ago |
Tom Tsagk
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21becfe86c
Update fetching ply assets on android
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4 years ago |
Tom Tsagk
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6341d446f7
Add support for textures in android
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4 years ago |
Tom Tsagk
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40f2ab0d9f
Make `dd_string3d` work on android
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4 years ago |
Tom Tsagk
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7ba28bccea
Make changes to support OpenGL ES 2.0
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4 years ago |
Tom Tsagk
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7b4560a5a6
Organizing code
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4 years ago |
Tom Tsagk
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578939665e
Android now loads new worlds behind the scenes
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4 years ago |
Tom Tsagk
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ccbb00cd0b
Update world changing functions
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4 years ago |
Tom Tsagk
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58f21b6f42
Organize importing opengl, add `dd_log` and replace all logging with it
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4 years ago |
Tom Tsagk
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632f4bb976
Make `dd_string3d` initial implementation work on android
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4 years ago |
Tom Tsagk
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9a31522bc2
When drawing textures with mesh, draw them like colored textures for now
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4 years ago |
Tom Tsagk
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8609279451
Android builds can now exit the same way as native ones
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4 years ago |
Tom Tsagk
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300d4d9b25
New world is now initialised in the beginning of a frame
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4 years ago |
Tom Tsagk
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d456d1eb6d
Improve mouse coordinates detection, disable threads when changing worlds (for now), add touch up and down on android
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4 years ago |
Tom Tsagk
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678734f1d3
Update makefile to compile parts of the project, add `DD_PLATFORM_NATIVE` as platform flag
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4 years ago |
Tom Tsagk
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bfb8a1be01
Implement partial android support
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4 years ago |
Tom Tsagk
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6773310920
Add `dd_vec4`
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4 years ago |
Tom Tsagk
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a50414bd28
Add extended mouse input detection
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4 years ago |
Tom Tsagk
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9270c68b83
Add `dd_clearDepth` to reset the depth buffer during rendering
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4 years ago |