Commit History

Autor SHA1 Mensaxe Data
  Tom Tsagk 5049c7afa5 Make small changes on how shaders are handled, fix bug on Mali-720 %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk f0cae79dfb Allow android to pass key presses %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 80e1c349a4 Implement fix for older android devices, temporarily disable rising shader %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 8956e28b3b Update shaders for android support %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk adcb2fd96a Fix bug on big endian devices on android %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 27d09e859b Update states, to support minimizing and closing the app %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 81cfe2abdd Add ability to stop sounds on android %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk bc5fe3f000 Add initial implementation of audio in android %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 121c466a84 Temporarily increase fps %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 21052d293b Fix to 30 frames per second, separate copying textures and meshes %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 9cc32426df Assume OpenGL context exists only in `draw`, make `dd_clearColour` indirect %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 1afc79c685 Remove gamejolt and curl functionality, for now %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 21becfe86c Update fetching ply assets on android %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 6341d446f7 Add support for textures in android %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 40f2ab0d9f Make `dd_string3d` work on android %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 7ba28bccea Make changes to support OpenGL ES 2.0 %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 7b4560a5a6 Organizing code %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 578939665e Android now loads new worlds behind the scenes %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk ccbb00cd0b Update world changing functions %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 58f21b6f42 Organize importing opengl, add `dd_log` and replace all logging with it %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 632f4bb976 Make `dd_string3d` initial implementation work on android %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 9a31522bc2 When drawing textures with mesh, draw them like colored textures for now %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 8609279451 Android builds can now exit the same way as native ones %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 300d4d9b25 New world is now initialised in the beginning of a frame %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk d456d1eb6d Improve mouse coordinates detection, disable threads when changing worlds (for now), add touch up and down on android %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 678734f1d3 Update makefile to compile parts of the project, add `DD_PLATFORM_NATIVE` as platform flag %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk bfb8a1be01 Implement partial android support %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 6773310920 Add `dd_vec4` %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk a50414bd28 Add extended mouse input detection %!s(int64=4) %!d(string=hai) anos
  Tom Tsagk 9270c68b83 Add `dd_clearDepth` to reset the depth buffer during rendering %!s(int64=4) %!d(string=hai) anos