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- #
- # save/load program in avdl
- #
- # it demonstrates how to save and load data
- # locally
- #
- #
- # this class contains all data to be saved/loaded.
- #
- (class TestSaveClass 0
- (group
- (def int integerToSave)
- )
- )
- #
- # default world
- #
- (class SaveLoadWorld dd_world
- (group
- (function create (group))
- (function clean (group))
- )
- )
- #
- # attempt to load the data, if it fails, save data instead
- #
- (class_function SaveLoadWorld create (group)
- (group
- # class to hold the data we want to either save or load
- (def TestSaveClass myClass)
- # success load
- (if (== (avdl_data_load myClass TestSaveClass "mysavefile") 0)
- (group
- (def int myInt)
- (= myInt myClass.integerToSave)
- (echo "loaded the integer: " myInt)
- )
- # fail load - save the value instead
- (group
- (= myClass.integerToSave -123456)
- (if (< (avdl_data_save myClass TestSaveClass "mysavefile") 0)
- (group
- (echo "error saving")
- )
- (group
- (echo "failed to load, so saved the integer -123456")
- )
- )
- )
- ) # save/load attempt
- )
- ) # create
- (class_function SaveLoadWorld clean (group) (group))
- #
- # init function
- #
- (function dd_gameInit (group)
- (group
- (dd_setGameTitle "Save Load - avdl")
- (dd_world_set_default SaveLoadWorld)
- )
- )
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