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- #
- # fade colour program in avdl
- #
- # it fades from black to a colour, then back to black
- #
- (class worldMain dd_world
- (group
- # tracking timing
- (def float counter)
- (def int positive)
- (def int delay)
- (function void create (group))
- (function void update (group))
- (function void draw (group))
- (function void clean (group))
- )
- )
- # initialise data
- (class_function worldMain void create (group)
- (group
- (dd_clearColour 0 0 0 1)
- (= this.counter 0)
- (= this.positive 1)
- (= this.delay 30)
- )
- )
- # update each frame
- (class_function worldMain void update (group)
- (group
- # on delay do nothing
- (if (> this.delay 0)
- (= this.delay (- this.delay 1))
- # else
- (group
- # update clear colour
- (dd_clearColour (* this.counter 0.8) (* this.counter 0.6) (* this.counter 1) 1)
- # advance animation
- (if this.positive
- (group
- (= this.counter (+ this.counter 0.02))
- (if (>= this.counter 1)
- (group
- (= this.counter 1)
- (= this.positive 0)
- (= this.delay 100)
- )
- )
- )
- # negative advance of animation
- (group
- (= this.counter (- this.counter 0.02))
- (if (<= this.counter 0)
- (group
- (= this.counter 0)
- (dd_clearColour 0 0 0 1)
- )
- )
- )
- )
- )
- ) # if delay
- )
- ) # update
- (class_function worldMain void draw (group) (group))
- (class_function worldMain void clean (group) (group))
- (function void dd_gameInit (group)
- (group
- (dd_setGameTitle "fade - avdl")
- (dd_world_set_default worldMain)
- )
- )
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