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- ./" Written by Tom Tsagk <tomtsagk@darkdimension.org>
- .TH AVDL 1 "2021-02-28" "avdl 0.0.0"
- .SH NAME
- avdl \- abstract video-game development language compiler
- .SH SYNOPSIS
- .B avdl\fR [\fB-c\fR] [\fB-o \fIoutput\fR] \fIfile\fR...
- .SH DESCRIPTION
- .B avdl
- is a high level programming language designed to describe a video game
- in an abstract way, and then compile it for different platforms.
- .SH OPTIONS
- .TP
- \fB-c\fR
- Only compile the given file to an object file.
- Each given file will be compiled to a file with the same name
- but with a \fB.ago\fR suffix.
- If \fB-o\fR is active, only one input file can be given.
- .TP
- \fB-o \fIoutput\fR
- Provide a name for the \fIoutput\fR file.
- If \fB-c\fR is active, \fIoutput\fR will be an object file.
- Otherwise, \fIoutput\fR will be the executable file.
- .SH EXAMPLES
- To compile a file, use the following command:
- .PP
- .nf
- .RS
- avdl file1 file2
- .RE
- .fi
- .PP
- Unless an error occurs, this will compile and link all given files and produce
- a file named \fBgame\fR in the current directory, which is the executable for
- the game itself.
- It's also possible to compile each file individually, and link them
- all together in separate steps. This can be used to compile only parts
- of a project that have changed, instead of the whole project:
- .PP
- .nf
- .RS
- avdl -c file1 -o file1.ago
- avdl -c file2 -o file2.ago
- avdl file1.ago file2.ago -o my_game
- .RE
- .fi
- .PP
- Take a look at \fBsamples/\fR for examples of actual projects.
- .SH AUTHOR
- Tom Tsagk (tomtsagk@darkdimension.org)
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