Abstract video-game development language https://darkdimension.org/avdl.html
Tom Tsagk 5e1fdc10ab Make updates on the `README.md` to look better | 4 anni fa | |
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doc | 4 anni fa | |
engines | 4 anni fa | |
include | 4 anni fa | |
manual | 4 anni fa | |
src | 4 anni fa | |
vim | 4 anni fa | |
.gitignore | 4 anni fa | |
.gitmodules | 4 anni fa | |
LICENSE | 4 anni fa | |
README.md | 4 anni fa | |
configure | 4 anni fa | |
makefile.in | 4 anni fa |
The idea of this language, is for the programmer to focus on describing the game itself, without focusing on platform-specific implementations.
These are games made by me, using this language. Their purpose were mainly to show what this language can do.
At some point I've started documenting how this language can be used, but the language is still changing, which makes it difficult to maintain its documentation as well.
Currently there is no up-to-date documentation, which makes it difficult for others to use this language. Once it's shape becomes more stable, I will update the documentation, with the intention to keep it up-to-date with any new changes.