Abstract video-game development language https://darkdimension.org/avdl.html

Tom Tsagk 0ec73599fd Update engine to support glsl 1.10 3 年之前
doc f2ecc018d6 Change name to avdl 4 年之前
engines 0ec73599fd Update engine to support glsl 1.10 3 年之前
include 503613e537 Add `char` variables, to manipulate strings easier 3 年之前
manual f2ecc018d6 Change name to avdl 4 年之前
src 6de30fabea Increase entries in symtables 3 年之前
vim b90722b826 Add headers on vim syntax detect 4 年之前
.gitignore 2b8fd03cbf Add `asset` command, to handle all kinds of assets 4 年之前
.gitmodules d11bb43bbf General clean-up 4 年之前
LICENSE 98f807068e Add GPLv3 license 4 年之前
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makefile.in f2ecc018d6 Change name to avdl 4 年之前

README.md

avdl - Abstract video-game development language

Summary

The idea of this language, is for the programmer to focus on describing the game itself, without focusing on platform-specific implementations.

Games made with this language

These are games made by me, using this language. Their purpose were mainly to show what this language can do.

Documentation

At some point I've started documenting how this language can be used, but the language is still changing, which makes it difficult to maintain its documentation as well.

Currently there is no up-to-date documentation, which makes it difficult for others to use this language. Once it's shape becomes more stable, I will update the documentation, with the intention to keep it up-to-date with any new changes.