varyingArrayIndirect.frag 411 B

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  1. #version 130
  2. uniform sampler2D texSampler2D;
  3. varying vec4 color;
  4. varying float alpha;
  5. varying vec4 gl_TexCoord[6];
  6. varying vec4 userIn[2];
  7. uniform int a, b;
  8. void main()
  9. {
  10. vec4 texColor = texture2D(texSampler2D, vec2(userIn[b] + gl_TexCoord[a] + gl_TexCoord[5]));
  11. texColor += color;
  12. texColor.a = alpha;
  13. gl_FragColor = gl_TexCoord[0] + gl_TexCoord[b] + texColor + userIn[a];
  14. }