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- #version 130
- uniform sampler2D texSampler2D;
- varying vec4 color;
- varying float alpha;
- varying vec4 gl_TexCoord[6];
- varying vec4 userIn[2];
- uniform int a, b;
- void main()
- {
- vec4 texColor = texture2D(texSampler2D, vec2(userIn[b] + gl_TexCoord[a] + gl_TexCoord[5]));
- texColor += color;
- texColor.a = alpha;
- gl_FragColor = gl_TexCoord[0] + gl_TexCoord[b] + texColor + userIn[a];
- }
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