spv.140.frag 847 B

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  1. #version 140
  2. in vec4 k;
  3. out vec4 o;
  4. in float gl_ClipDistance[5];
  5. layout(row_major) uniform;
  6. uniform sampler2D samp2Da[3];
  7. layout(std140) uniform bn {
  8. layout(row_major) mat4 matra[4];
  9. layout(column_major) mat4 matca[4];
  10. layout(row_major) mat4 matr;
  11. layout(column_major) mat4 matc;
  12. layout(align=512, offset=1024) mat4 matrdef;
  13. };
  14. uniform sampler2DRect sampR;
  15. uniform isamplerBuffer sampB;
  16. float foo();
  17. void main()
  18. {
  19. o.y = gl_ClipDistance[2];
  20. o.z = gl_ClipDistance[int(k)];
  21. o.w = float(textureSize(sampR) + textureSize(sampB)) / 100.0;
  22. o.z = foo();
  23. }
  24. // Test extra-function initializers
  25. float i1 = gl_FrontFacing ? -2.0 : 2.0;
  26. float i2 = 102;
  27. float foo()
  28. {
  29. return i1 + i2;
  30. }
  31. // test arrayed block
  32. layout(std140) uniform bi {
  33. vec3 v[2];
  34. } bname[4];