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- #version 140
- in vec4 k;
- out vec4 o;
- in float gl_ClipDistance[5];
- layout(row_major) uniform;
- uniform sampler2D samp2Da[3];
- layout(std140) uniform bn {
- layout(row_major) mat4 matra[4];
- layout(column_major) mat4 matca[4];
- layout(row_major) mat4 matr;
- layout(column_major) mat4 matc;
- layout(align=512, offset=1024) mat4 matrdef;
- };
- uniform sampler2DRect sampR;
- uniform isamplerBuffer sampB;
- float foo();
- void main()
- {
- o.y = gl_ClipDistance[2];
- o.z = gl_ClipDistance[int(k)];
- o.w = float(textureSize(sampR) + textureSize(sampB)) / 100.0;
- o.z = foo();
- }
- // Test extra-function initializers
- float i1 = gl_FrontFacing ? -2.0 : 2.0;
- float i2 = 102;
- float foo()
- {
- return i1 + i2;
- }
- // test arrayed block
- layout(std140) uniform bi {
- vec3 v[2];
- } bname[4];
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