remap.switch.everything.frag 348 B

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  1. #version 450
  2. precision highp float;
  3. layout(location = 0) out mediump vec4 FragColor;
  4. layout(location = 0) in vec4 in0;
  5. void main()
  6. {
  7. switch(int(in0.w)) {
  8. case 0: FragColor = vec4(in0.x + 0); break;
  9. case 1: FragColor = vec4(in0.y + 1); break;
  10. case 2: FragColor = vec4(in0.z + 2); break;
  11. default: FragColor = vec4(-1);
  12. }
  13. }