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- #version 450
- precision highp float;
- layout(location = 0) out mediump vec4 FragColor;
- layout(location = 0) in vec4 in0;
- void main()
- {
- switch(int(in0.w)) {
- case 0: FragColor = vec4(in0.x + 0); break;
- case 1: FragColor = vec4(in0.y + 1); break;
- case 2: FragColor = vec4(in0.z + 2); break;
- default: FragColor = vec4(-1);
- }
- }
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