spv.nonuniform2.frag 291 B

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  1. #version 450
  2. #extension GL_EXT_nonuniform_qualifier : require
  3. layout(set=0,binding=4,rgba32f) uniform imageBuffer data[];
  4. layout(location = 0) out vec4 FragColor;
  5. layout(location = 3) in flat int rIndex;
  6. void main()
  7. {
  8. FragColor = imageLoad(data[nonuniformEXT(rIndex)], 0);
  9. }