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- #version 450
- #extension GL_EXT_nonuniform_qualifier : require
- layout(set=0,binding=4,rgba32f) uniform imageBuffer data[];
- layout(location = 0) out vec4 FragColor;
- layout(location = 3) in flat int rIndex;
- void main()
- {
- FragColor = imageLoad(data[nonuniformEXT(rIndex)], 0);
- }
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