spv.int32.frag 6.2 KB

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  1. #version 450
  2. #extension GL_EXT_shader_explicit_arithmetic_types: enable
  3. #extension GL_EXT_shader_explicit_arithmetic_types_int8: require
  4. #extension GL_EXT_shader_explicit_arithmetic_types_int16: require
  5. #extension GL_EXT_shader_explicit_arithmetic_types_int32: require
  6. #extension GL_EXT_shader_explicit_arithmetic_types_int64: require
  7. #extension GL_EXT_shader_explicit_arithmetic_types_float16: require
  8. #extension GL_EXT_shader_explicit_arithmetic_types_float32: require
  9. #extension GL_EXT_shader_explicit_arithmetic_types_float64: require
  10. layout(binding = 0) uniform Uniforms
  11. {
  12. uint index;
  13. };
  14. layout(std140, binding = 1) uniform Block
  15. {
  16. int32_t i32;
  17. i32vec2 i32v2;
  18. i32vec3 i32v3;
  19. i32vec4 i32v4;
  20. uint32_t u32;
  21. u32vec2 u32v2;
  22. u32vec3 u32v3;
  23. u32vec4 u32v4;
  24. } block;
  25. void main()
  26. {
  27. }
  28. void literal()
  29. {
  30. const int32_t i32Const[3] =
  31. {
  32. -0x11111111, // Hex
  33. -1, // Dec
  34. 04000000000, // Oct
  35. };
  36. int32_t i32 = i32Const[index];
  37. const uint32_t u32Const[] =
  38. {
  39. 0xFFFFFFFF, // Hex
  40. 4294967295, // Dec
  41. 017777777777, // Oct
  42. };
  43. uint32_t u32 = u32Const[index];
  44. }
  45. void typeCast32()
  46. {
  47. i8vec2 i8v;
  48. u8vec2 u8v;
  49. i16vec2 i16v;
  50. u16vec2 u16v;
  51. i32vec2 i32v;
  52. u32vec2 u32v;
  53. i64vec2 i64v;
  54. u64vec2 u64v;
  55. f16vec2 f16v;
  56. f32vec2 f32v;
  57. f64vec2 f64v;
  58. bvec2 bv;
  59. u32v = i32v; // int32_t -> uint32_t
  60. i64v = i32v; // int32_t -> int64_t
  61. u64v = i32v; // int32_t -> uint64_t
  62. i64v = u32v; // uint32_t -> int64_t
  63. u64v = u32v; // uint32_t -> uint64_t
  64. f32v = i32v; // int32_t -> float32_t
  65. f64v = i32v; // int32_t -> float64_t
  66. f32v = u32v; // uint32_t -> float32_t
  67. f64v = u32v; // uint32_t -> float64_t
  68. i8v = i8vec2(i32v); // int32_t -> int8_t
  69. i8v = i8vec2(u32v); // uint32_t -> int8_t
  70. i16v = i16vec2(i32v); // int32_t -> int16_t
  71. i16v = i16vec2(u32v); // uint32_t -> int16_t
  72. i32v = i32vec2(i32v); // int32_t -> int32_t
  73. i32v = i32vec2(u32v); // uint32_t -> int32_t
  74. i64v = i64vec2(i32v); // int32_t -> int64_t
  75. i64v = i64vec2(u32v); // uint32_t -> int64_t
  76. u8v = u8vec2(i32v); // int32_t -> uint8_t
  77. u8v = u8vec2(u32v); // uint32_t -> uint8_t
  78. u16v = u16vec2(i32v); // int32_t -> uint16_t
  79. u16v = u16vec2(u32v); // uint32_t -> uint16_t
  80. u32v = u32vec2(i32v); // int32_t -> uint32_t
  81. u32v = u32vec2(u32v); // uint32_t -> uint32_t
  82. u64v = u64vec2(i32v); // int32_t -> uint64_t
  83. u64v = u64vec2(u32v); // uint32_t -> uint64_t
  84. f16v = f16vec2(i32v); // int32_t -> float16_t
  85. f32v = f32vec2(i32v); // int32_t -> float32_t
  86. f64v = f64vec2(i32v); // int32_t -> float64_t
  87. f16v = f16vec2(u32v); // uint32_t -> float16_t
  88. f32v = f32vec2(u32v); // uint32_t -> float32_t
  89. f64v = f64vec2(u32v); // uint32_t -> float64_t
  90. i32v = i32vec2(bv); // bool -> int32
  91. u32v = u32vec2(bv); // bool -> uint32
  92. bv = bvec2(i32v); // int32 -> bool
  93. bv = bvec2(u32v); // uint32 -> bool
  94. }
  95. void operators()
  96. {
  97. u32vec3 u32v;
  98. int32_t i32;
  99. uvec3 uv;
  100. int32_t i;
  101. int64_t i64;
  102. bool b;
  103. // Unary
  104. u32v++;
  105. i32--;
  106. ++i32;
  107. --u32v;
  108. u32v = ~u32v;
  109. i32 = +i32;
  110. u32v = -u32v;
  111. // Arithmetic
  112. i32 += i32;
  113. u32v -= u32v;
  114. i *= i32;
  115. uv /= u32v;
  116. uv %= i32;
  117. uv = u32v + uv;
  118. i64 = i32 - i64;
  119. uv = u32v * uv;
  120. i64 = i32 * i64;
  121. i = i32 % i;
  122. // Shift
  123. u32v <<= i32;
  124. i32 >>= u32v.y;
  125. i64 = i64 << u32v.z;
  126. uv = u32v << i;
  127. // Relational
  128. b = (u32v.x != i32);
  129. b = (i32 == u32v.x);
  130. b = (u32v.x > uv.y);
  131. b = (i32 < i);
  132. b = (u32v.y >= uv.x);
  133. b = (i32 <= i);
  134. // Bitwise
  135. uv |= i32;
  136. i = i32 | i;
  137. i64 &= i32;
  138. uv = u32v & uv;
  139. uv ^= i32;
  140. u32v = u32v ^ i32;
  141. }
  142. void builtinFuncs()
  143. {
  144. i32vec2 i32v;
  145. i32vec4 i32v4;
  146. u32vec3 u32v;
  147. u32vec2 u32v2;
  148. u32vec4 u32v4;
  149. bvec3 bv;
  150. int32_t i32;
  151. uint32_t u32;
  152. int64_t i64;
  153. uint64_t u64;
  154. i8vec4 i8v4;
  155. u8vec4 u8v4;
  156. i16vec2 i16v2;
  157. u16vec2 u16v2;
  158. // abs()
  159. i32v = abs(i32v);
  160. // sign()
  161. i32 = sign(i32);
  162. // min()
  163. i32v = min(i32v, i32);
  164. i32v = min(i32v, i32vec2(-1));
  165. u32v = min(u32v, u32);
  166. u32v = min(u32v, u32vec3(0));
  167. // max()
  168. i32v = max(i32v, i32);
  169. i32v = max(i32v, i32vec2(-1));
  170. u32v = max(u32v, u32);
  171. u32v = max(u32v, u32vec3(0));
  172. // clamp()
  173. i32v = clamp(i32v, -i32, i32);
  174. i32v = clamp(i32v, -i32v, i32v);
  175. u32v = clamp(u32v, -u32, u32);
  176. u32v = clamp(u32v, -u32v, u32v);
  177. // mix()
  178. i32 = mix(i32v.x, i32v.y, true);
  179. i32v = mix(i32vec2(i32), i32vec2(-i32), bvec2(false));
  180. u32 = mix(u32v.x, u32v.y, true);
  181. u32v = mix(u32vec3(u32), u32vec3(-u32), bvec3(false));
  182. //pack
  183. i32 = pack32(i8v4);
  184. i32 = pack32(i16v2);
  185. u32 = pack32(u8v4);
  186. u32 = pack32(u16v2);
  187. i32v = unpack32(i64);
  188. u32v2 = unpack32(u64);
  189. // lessThan()
  190. bv = lessThan(u32v, u32vec3(u32));
  191. bv.xy = lessThan(i32v, i32vec2(i32));
  192. // lessThanEqual()
  193. bv = lessThanEqual(u32v, u32vec3(u32));
  194. bv.xy = lessThanEqual(i32v, i32vec2(i32));
  195. // greaterThan()
  196. bv = greaterThan(u32v, u32vec3(u32));
  197. bv.xy = greaterThan(i32v, i32vec2(i32));
  198. // greaterThanEqual()
  199. bv = greaterThanEqual(u32v, u32vec3(u32));
  200. bv.xy = greaterThanEqual(i32v, i32vec2(i32));
  201. // equal()
  202. bv = equal(u32v, u32vec3(u32));
  203. bv.xy = equal(i32v, i32vec2(i32));
  204. // notEqual()
  205. bv = notEqual(u32v, u32vec3(u32));
  206. bv.xy = notEqual(i32v, i32vec2(i32));
  207. }
  208. // Type conversion for specialization constant
  209. layout(constant_id = 100) const int32_t si32 = -10;
  210. layout(constant_id = 101) const uint32_t su32 = 20U;
  211. layout(constant_id = 102) const int si = -5;
  212. layout(constant_id = 103) const uint su = 4;
  213. layout(constant_id = 104) const bool sb = true;
  214. #define UINT32_MAX 4294967295u
  215. uint32_t u32Max = UINT32_MAX;