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- #version 450
- #extension GL_EXT_shader_explicit_arithmetic_types: enable
- #extension GL_EXT_shader_explicit_arithmetic_types_int8: require
- #extension GL_EXT_shader_explicit_arithmetic_types_int16: require
- #extension GL_EXT_shader_explicit_arithmetic_types_int32: require
- #extension GL_EXT_shader_explicit_arithmetic_types_int64: require
- #extension GL_EXT_shader_explicit_arithmetic_types_float16: require
- #extension GL_EXT_shader_explicit_arithmetic_types_float32: require
- #extension GL_EXT_shader_explicit_arithmetic_types_float64: require
- layout(binding = 0) uniform Uniforms
- {
- uint index;
- };
- layout(std140, binding = 1) uniform Block
- {
- int32_t i32;
- i32vec2 i32v2;
- i32vec3 i32v3;
- i32vec4 i32v4;
- uint32_t u32;
- u32vec2 u32v2;
- u32vec3 u32v3;
- u32vec4 u32v4;
- } block;
- void main()
- {
- }
- void literal()
- {
- const int32_t i32Const[3] =
- {
- -0x11111111, // Hex
- -1, // Dec
- 04000000000, // Oct
- };
- int32_t i32 = i32Const[index];
- const uint32_t u32Const[] =
- {
- 0xFFFFFFFF, // Hex
- 4294967295, // Dec
- 017777777777, // Oct
- };
- uint32_t u32 = u32Const[index];
- }
- void typeCast32()
- {
- i8vec2 i8v;
- u8vec2 u8v;
- i16vec2 i16v;
- u16vec2 u16v;
- i32vec2 i32v;
- u32vec2 u32v;
- i64vec2 i64v;
- u64vec2 u64v;
- f16vec2 f16v;
- f32vec2 f32v;
- f64vec2 f64v;
- bvec2 bv;
- u32v = i32v; // int32_t -> uint32_t
- i64v = i32v; // int32_t -> int64_t
- u64v = i32v; // int32_t -> uint64_t
- i64v = u32v; // uint32_t -> int64_t
- u64v = u32v; // uint32_t -> uint64_t
- f32v = i32v; // int32_t -> float32_t
- f64v = i32v; // int32_t -> float64_t
- f32v = u32v; // uint32_t -> float32_t
- f64v = u32v; // uint32_t -> float64_t
- i8v = i8vec2(i32v); // int32_t -> int8_t
- i8v = i8vec2(u32v); // uint32_t -> int8_t
- i16v = i16vec2(i32v); // int32_t -> int16_t
- i16v = i16vec2(u32v); // uint32_t -> int16_t
- i32v = i32vec2(i32v); // int32_t -> int32_t
- i32v = i32vec2(u32v); // uint32_t -> int32_t
- i64v = i64vec2(i32v); // int32_t -> int64_t
- i64v = i64vec2(u32v); // uint32_t -> int64_t
- u8v = u8vec2(i32v); // int32_t -> uint8_t
- u8v = u8vec2(u32v); // uint32_t -> uint8_t
- u16v = u16vec2(i32v); // int32_t -> uint16_t
- u16v = u16vec2(u32v); // uint32_t -> uint16_t
- u32v = u32vec2(i32v); // int32_t -> uint32_t
- u32v = u32vec2(u32v); // uint32_t -> uint32_t
- u64v = u64vec2(i32v); // int32_t -> uint64_t
- u64v = u64vec2(u32v); // uint32_t -> uint64_t
- f16v = f16vec2(i32v); // int32_t -> float16_t
- f32v = f32vec2(i32v); // int32_t -> float32_t
- f64v = f64vec2(i32v); // int32_t -> float64_t
- f16v = f16vec2(u32v); // uint32_t -> float16_t
- f32v = f32vec2(u32v); // uint32_t -> float32_t
- f64v = f64vec2(u32v); // uint32_t -> float64_t
- i32v = i32vec2(bv); // bool -> int32
- u32v = u32vec2(bv); // bool -> uint32
- bv = bvec2(i32v); // int32 -> bool
- bv = bvec2(u32v); // uint32 -> bool
- }
- void operators()
- {
- u32vec3 u32v;
- int32_t i32;
- uvec3 uv;
- int32_t i;
- int64_t i64;
- bool b;
- // Unary
- u32v++;
- i32--;
- ++i32;
- --u32v;
- u32v = ~u32v;
- i32 = +i32;
- u32v = -u32v;
- // Arithmetic
- i32 += i32;
- u32v -= u32v;
- i *= i32;
- uv /= u32v;
- uv %= i32;
- uv = u32v + uv;
- i64 = i32 - i64;
- uv = u32v * uv;
- i64 = i32 * i64;
- i = i32 % i;
- // Shift
- u32v <<= i32;
- i32 >>= u32v.y;
- i64 = i64 << u32v.z;
- uv = u32v << i;
- // Relational
- b = (u32v.x != i32);
- b = (i32 == u32v.x);
- b = (u32v.x > uv.y);
- b = (i32 < i);
- b = (u32v.y >= uv.x);
- b = (i32 <= i);
- // Bitwise
- uv |= i32;
- i = i32 | i;
- i64 &= i32;
- uv = u32v & uv;
- uv ^= i32;
- u32v = u32v ^ i32;
- }
- void builtinFuncs()
- {
- i32vec2 i32v;
- i32vec4 i32v4;
- u32vec3 u32v;
- u32vec2 u32v2;
- u32vec4 u32v4;
- bvec3 bv;
- int32_t i32;
- uint32_t u32;
- int64_t i64;
- uint64_t u64;
- i8vec4 i8v4;
- u8vec4 u8v4;
- i16vec2 i16v2;
- u16vec2 u16v2;
- // abs()
- i32v = abs(i32v);
- // sign()
- i32 = sign(i32);
- // min()
- i32v = min(i32v, i32);
- i32v = min(i32v, i32vec2(-1));
- u32v = min(u32v, u32);
- u32v = min(u32v, u32vec3(0));
- // max()
- i32v = max(i32v, i32);
- i32v = max(i32v, i32vec2(-1));
- u32v = max(u32v, u32);
- u32v = max(u32v, u32vec3(0));
- // clamp()
- i32v = clamp(i32v, -i32, i32);
- i32v = clamp(i32v, -i32v, i32v);
- u32v = clamp(u32v, -u32, u32);
- u32v = clamp(u32v, -u32v, u32v);
- // mix()
- i32 = mix(i32v.x, i32v.y, true);
- i32v = mix(i32vec2(i32), i32vec2(-i32), bvec2(false));
- u32 = mix(u32v.x, u32v.y, true);
- u32v = mix(u32vec3(u32), u32vec3(-u32), bvec3(false));
- //pack
- i32 = pack32(i8v4);
- i32 = pack32(i16v2);
- u32 = pack32(u8v4);
- u32 = pack32(u16v2);
- i32v = unpack32(i64);
- u32v2 = unpack32(u64);
- // lessThan()
- bv = lessThan(u32v, u32vec3(u32));
- bv.xy = lessThan(i32v, i32vec2(i32));
- // lessThanEqual()
- bv = lessThanEqual(u32v, u32vec3(u32));
- bv.xy = lessThanEqual(i32v, i32vec2(i32));
- // greaterThan()
- bv = greaterThan(u32v, u32vec3(u32));
- bv.xy = greaterThan(i32v, i32vec2(i32));
- // greaterThanEqual()
- bv = greaterThanEqual(u32v, u32vec3(u32));
- bv.xy = greaterThanEqual(i32v, i32vec2(i32));
- // equal()
- bv = equal(u32v, u32vec3(u32));
- bv.xy = equal(i32v, i32vec2(i32));
- // notEqual()
- bv = notEqual(u32v, u32vec3(u32));
- bv.xy = notEqual(i32v, i32vec2(i32));
- }
- // Type conversion for specialization constant
- layout(constant_id = 100) const int32_t si32 = -10;
- layout(constant_id = 101) const uint32_t su32 = 20U;
- layout(constant_id = 102) const int si = -5;
- layout(constant_id = 103) const uint su = 4;
- layout(constant_id = 104) const bool sb = true;
- #define UINT32_MAX 4294967295u
- uint32_t u32Max = UINT32_MAX;
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