spv.100ops.frag 386 B

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  1. #version 310 es
  2. lowp float foo();
  3. in lowp float low, high;
  4. lowp float face1 = 11.0;
  5. out lowp vec4 Color;
  6. void main()
  7. {
  8. int z = 3;
  9. if (2.0 * low + 1.0 < high)
  10. ++z;
  11. Color = face1 * vec4(z) + foo();
  12. }
  13. lowp float face2 = -2.0;
  14. lowp float foo()
  15. {
  16. // testing if face2 initializer insert logic is correct in main
  17. return face2;
  18. }