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- #version 310 es
- lowp float foo();
- in lowp float low, high;
- lowp float face1 = 11.0;
- out lowp vec4 Color;
- void main()
- {
- int z = 3;
- if (2.0 * low + 1.0 < high)
- ++z;
- Color = face1 * vec4(z) + foo();
- }
- lowp float face2 = -2.0;
- lowp float foo()
- {
- // testing if face2 initializer insert logic is correct in main
- return face2;
- }
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