nonSquare.vert 531 B

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  1. #version 120
  2. attribute vec3 v3;
  3. attribute vec4 v4;
  4. uniform mat3x2 m32;
  5. const vec2 cv2 = vec2(10.0, 20.0);
  6. const mat2x4 m24 = mat2x4(3.0);
  7. const mat4x2 m42 = mat4x2(1.0, 2.0,
  8. 3.0, 4.0,
  9. 5.0, 6.0,
  10. 7.0, 8.0);
  11. void main()
  12. {
  13. mat2x3 m23;
  14. vec2 a, b;
  15. a = v3 * m23;
  16. b = m32 * v3;
  17. gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
  18. (m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
  19. }