spv.unit2.frag 259 B

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  1. #version 410
  2. // a different version number makes different id's for the same shared symbol
  3. float a2;
  4. float f;
  5. float bar();
  6. out float cout;
  7. in float cin;
  8. float foo()
  9. {
  10. float h2 = 2 * f + cin;
  11. float g2 = bar();
  12. return h2 + g2 + gl_FragCoord.y;
  13. }