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- #version 410
- // a different version number makes different id's for the same shared symbol
- float a2;
- float f;
- float bar();
- out float cout;
- in float cin;
- float foo()
- {
- float h2 = 2 * f + cin;
- float g2 = bar();
- return h2 + g2 + gl_FragCoord.y;
- }
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