spv.swizzleInversion.frag 429 B

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  1. #version 450
  2. in vec4 in4;
  3. in vec3 in3;
  4. void main()
  5. {
  6. vec3 v43 = interpolateAtCentroid(in4.wzx);
  7. vec2 v42 = interpolateAtSample(in4.zx, 1);
  8. vec4 v44 = interpolateAtOffset(in4.zyxw, vec2(2.0));
  9. float v41 = interpolateAtOffset(in4.y, vec2(2.0));
  10. vec3 v33 = interpolateAtCentroid(in3.yzx);
  11. vec2 v32 = interpolateAtSample(in3.zx, 1);
  12. float v31 = interpolateAtOffset(in4.y, vec2(2.0));
  13. }