- #version 450
- #extension GL_NV_viewport_array2 :require
- #extension GL_NV_stereo_view_rendering : require
- layout (viewport_relative, secondary_view_offset = 2) out highp int gl_Layer;
- void main()
- {
- gl_SecondaryViewportMaskNV[0] = 1;
- gl_SecondaryPositionNV = gl_Position;
- }
|